Perf: geometry cost — depth prepass + pass1 ~21 ms on a GTX 1080 Ti #123
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backspace119/Slipstream#123
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GTX 1080 Ti @ 1918×1008,
RenderVKGpuTimers(see #98): with shadows off,g_prepassis 6.8 ms andg_pass114.2 ms. The cascades then re-draw the scene 4×, for another 33–38 ms at 2048 realtime. That suggests we're vertex/primitive bound: too many triangles for mid-range GPUs.Ideas:
Part of #98.