Textures on avatars are slow to load/Don't load at all/Low in super low Res #145

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opened 2026-09-28 10:15:54 +00:00 by Lithus · 1 comment

Environment

Slipstream Beta 0.12.0.26 (64bit) (SSE4_2)
Release Notes

You are at 64.8, 135.1, 14.2 in The Mares Nest located at simhost-08d9755af793773b6.agni
SLURL: http://maps.secondlife.com/secondlife/The%20Mares%20Nest/65/135/14
(global coordinates 257,345.0, 281,991.0, 14.2)
Second Life RC Magnum 2026-09-22.35767837201
Release Notes

CPU: AMD Ryzen 7 5800X 8-Core Processor (3800.04 MHz)
Memory: 32694 MB
Concurrency: 16
OS Version: Microsoft Windows 11 64-bit (Build 26200.9457)
Graphics Card Vendor: NVIDIA
Graphics Card: NVIDIA GeForce RTX 3070 Ti

Windows Graphics Driver Version: 32.0.16.1074
OpenGL Version: Vulkan 1.4.341

Window size: 2560x1334
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 256m
Bandwidth: 10000kbit/s
LOD factor: 4
Render quality: 6
Texture memory: 8017MB
Disk cache: Max size 5734.4 MB (33.4% used)

RestrainedLove API: RLV v3.4.3 / RLVa v2.5.0.26
libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1w zlib/1.3.1.zlib-ng nghttp2/1.66.0
J2C Decoder Version: OpenJPEG Runtime: 2.4.0
Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.24.3 / OpenAL Community / OpenAL Soft: OpenAL Soft
Dullahan: 1.23.0.202509121212
CEF: 140.1.13+g5eb3258+chromium-140.0.7339.41
Chromium: 140.0.7339.41
LibVLC Version: 3.0.21
Voice Server Version: Secondlife WebRTC Gateway

Compiler Version: Clang 22.1.6
Packets Lost: 27/433,577 (0.0%)
September 28 2026 03:11:08

Description

Changing graphic settings doesn't affect the quality, nor does hopping to another. Then back to the sim.
Texture Refresh also doesn't seem to work at all.
Never seems to be on your own avatar or the world, only others.

Reproduction steps

Sometimes happens to others when hopping sims. But more reliably happens when someone joins the sim you're in.

### Environment Slipstream Beta 0.12.0.26 (64bit) (SSE4_2) Release Notes You are at 64.8, 135.1, 14.2 in The Mares Nest located at simhost-08d9755af793773b6.agni SLURL: http://maps.secondlife.com/secondlife/The%20Mares%20Nest/65/135/14 (global coordinates 257,345.0, 281,991.0, 14.2) Second Life RC Magnum 2026-09-22.35767837201 Release Notes CPU: AMD Ryzen 7 5800X 8-Core Processor (3800.04 MHz) Memory: 32694 MB Concurrency: 16 OS Version: Microsoft Windows 11 64-bit (Build 26200.9457) Graphics Card Vendor: NVIDIA Graphics Card: NVIDIA GeForce RTX 3070 Ti Windows Graphics Driver Version: 32.0.16.1074 OpenGL Version: Vulkan 1.4.341 Window size: 2560x1334 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 256m Bandwidth: 10000kbit/s LOD factor: 4 Render quality: 6 Texture memory: 8017MB Disk cache: Max size 5734.4 MB (33.4% used) RestrainedLove API: RLV v3.4.3 / RLVa v2.5.0.26 libcurl Version: libcurl/7.54.1 OpenSSL/1.1.1w zlib/1.3.1.zlib-ng nghttp2/1.66.0 J2C Decoder Version: OpenJPEG Runtime: 2.4.0 Audio Driver Version: OpenAL, version 1.1 ALSOFT 1.24.3 / OpenAL Community / OpenAL Soft: OpenAL Soft Dullahan: 1.23.0.202509121212 CEF: 140.1.13+g5eb3258+chromium-140.0.7339.41 Chromium: 140.0.7339.41 LibVLC Version: 3.0.21 Voice Server Version: Secondlife WebRTC Gateway Compiler Version: Clang 22.1.6 Packets Lost: 27/433,577 (0.0%) September 28 2026 03:11:08 ### Description Changing graphic settings doesn't affect the quality, nor does hopping to another. Then back to the sim. Texture Refresh also doesn't seem to work at all. Never seems to be on your own avatar or the world, only others. ### Reproduction steps Sometimes happens to others when hopping sims. But more reliably happens when someone joins the sim you're in.

Encountering the same issue with world textures, nothing loads fully unless your camera position is close to texture on geometry. Left the application running overnight only to finally keep the textures loaded, though new avatars remain to have low res texture resolution.

Encountering the same issue with world textures, nothing loads fully unless your camera position is close to texture on geometry. Left the application running overnight only to finally keep the textures loaded, though new avatars remain to have low res texture resolution.
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Reference
backspace119/Slipstream#145
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