RT projector shadows: light flickers on/off (scene-load dependent) #2

Closed
opened 2026-09-27 03:40:57 +00:00 by backspace119 · 1 comment
Owner

Mode 2 (RenderVKProjectorShadows=2): a static projector blinked on/off on trees/ground after much of the sim had loaded. Not reproduced since a69deff434 (fragment-stage barrier on instance/VBO/IBO stream copies + RT selection hysteresis).

If it recurs: RenderVKRTDebugFlicker=1 + RenderVKDebugView=15 at the light, then grep the log for VKRTFLICKER.

Mode 2 (RenderVKProjectorShadows=2): a static projector blinked on/off on trees/ground after much of the sim had loaded. Not reproduced since a69deff434 (fragment-stage barrier on instance/VBO/IBO stream copies + RT selection hysteresis). If it recurs: RenderVKRTDebugFlicker=1 + RenderVKDebugView=15 at the light, then grep the log for VKRTFLICKER.
Author
Owner

Not reproduced since a69deff434 (fragment-stage barrier on instance/VBO/IBO stream copies + RT projector selection hysteresis), including after roaming the sim to load all lights. Closing as fixed; reopen if it recurs (debug: RenderVKRTDebugFlicker=1 + RenderVKDebugView=15).

Not reproduced since a69deff434 (fragment-stage barrier on instance/VBO/IBO stream copies + RT projector selection hysteresis), including after roaming the sim to load all lights. Closing as fixed; reopen if it recurs (debug: RenderVKRTDebugFlicker=1 + RenderVKDebugView=15).
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
backspace119/Slipstream#2
No description provided.