[GL-A8] Trees/grass/flexi idle trim #53

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opened 2026-09-27 05:33:51 +00:00 by backspace119 · 0 comments
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Scope: Under VK: LLVOTree/LLVOGrass return inactive after bounds are set, and flexi doIdleUpdate doesn't call shrinkWrap/markPartitionMove. Also file parity tickets for trees, grass and flexi simulation.

Prereq: —

Acceptance: LL_objectListUpdate drops in a forested sim. Picking trees still works.

Risk: low

Parity side is tracked in #20 (trees/grass) and #25 (flexi).

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** Under VK: `LLVOTree`/`LLVOGrass` return inactive after bounds are set, and flexi `doIdleUpdate` doesn't call `shrinkWrap`/`markPartitionMove`. Also file parity tickets for trees, grass and flexi simulation. **Prereq:** — **Acceptance:** `LL_objectListUpdate` drops in a forested sim. Picking trees still works. **Risk:** low Parity side is tracked in #20 (trees/grass) and #25 (flexi). **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#53
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