[GL-A10] Mesh-store capture: drop the GL allocator bookkeeping #55
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backspace119/Slipstream#55
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Scope:
llcleanmeshasset.cpp:715-741,1036-1115: under VK allocate a slot id plus bounds only, skiprecordUpload/CleanProv::record, and computeresidentGeometryBytes/underMemoryPressurefrom the CPU-mirror bytes. Removes thegrowVertsVKceiling.Prereq: A0
Acceptance:
meshCapture/vk_ingestTickdrop. Geometry memory in thellcleanrenderervk.cpp:1289line is unchanged or lower. No "refused capture" logs in a dense sim.Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md