[GL-A10] Mesh-store capture: drop the GL allocator bookkeeping #55

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opened 2026-09-27 05:33:51 +00:00 by backspace119 · 0 comments
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Scope: llcleanmeshasset.cpp:715-741,1036-1115: under VK allocate a slot id plus bounds only, skip recordUpload/CleanProv::record, and compute residentGeometryBytes/underMemoryPressure from the CPU-mirror bytes. Removes the growVertsVK ceiling.

Prereq: A0

Acceptance: meshCapture/vk_ingestTick drop. Geometry memory in the llcleanrenderervk.cpp:1289 line is unchanged or lower. No "refused capture" logs in a dense sim.

Risk: med

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** `llcleanmeshasset.cpp:715-741,1036-1115`: under VK allocate a slot id plus bounds only, skip `recordUpload`/`CleanProv::record`, and compute `residentGeometryBytes`/`underMemoryPressure` from the CPU-mirror bytes. Removes the `growVertsVK` ceiling. **Prereq:** A0 **Acceptance:** `meshCapture`/`vk_ingestTick` drop. Geometry memory in the `llcleanrenderervk.cpp:1289` line is unchanged or lower. No "refused capture" logs in a dense sim. **Risk:** med **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#55
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