[GL-B10] Delete the reflection/hero probe managers, LLReflectionMap, lllayeredcubert, LLCubeMapArray #66

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opened 2026-09-27 05:33:52 +00:00 by backspace119 · 0 comments
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Scope: keep a hero-object list in core (VK reads getHeroList); LLEnvironment reset/pause/resume calls go away

Prereq: B9, A5

Acceptance: Mirrors work. Environment edits don't crash.

Risk: med

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** keep a hero-object list in core (VK reads `getHeroList`); `LLEnvironment` reset/pause/resume calls go away **Prereq:** B9, A5 **Acceptance:** Mirrors work. Environment edits don't crash. **Risk:** med **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#66
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