[GL-B10] Delete the reflection/hero probe managers, LLReflectionMap, lllayeredcubert, LLCubeMapArray #66
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backspace119/Slipstream#66
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: keep a hero-object list in core (VK reads
getHeroList);LLEnvironmentreset/pause/resume calls go awayPrereq: B9, A5
Acceptance: Mirrors work. Environment edits don't crash.
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md