[GL-B11] Delete LLSpatialGroup::rebuildGeom/rebuildMesh, LLVolumeGeometryManager, LLDrawInfo, LLFace::getGeometryVolume/renderSelected, LLVOVolume::updateGeometry GL parts, the LLVO*::updateGeometry family, and LLVOAvatar::renderSkinned #67
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backspace119/Slipstream#67
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: Keep
LLFaceextents/texture/TE state and thegenBBoxesbounds path used by ingest (llcleanrenderer.cpp:2467).Prereq: B9
Acceptance: Baseline. Picking on prims, meshes and rigged attachments.
Risk: high (L)
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md