[GL-C1] LLGPUInfo from Vulkan #70

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opened 2026-09-27 05:33:52 +00:00 by backspace119 · 0 comments
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Scope: Fill vendor, renderer, driver, VRAM, max texture size and anisotropy from VkPhysicalDeviceProperties/limits/memory budget before feature masking. Move gGLManager readers (about box, stats, media, texture budget, llfeaturemanager.cpp:429-489,788-813) to it.

Prereq: —

Acceptance: About box correct. The GPU class is computed rather than hard-set to 5. Texture budget unchanged.

Risk: med

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** Fill vendor, renderer, driver, VRAM, max texture size and anisotropy from `VkPhysicalDeviceProperties`/limits/memory budget **before** feature masking. Move `gGLManager` readers (about box, stats, media, texture budget, `llfeaturemanager.cpp:429-489,788-813`) to it. **Prereq:** — **Acceptance:** About box correct. The GPU class is computed rather than hard-set to 5. Texture budget unchanged. **Risk:** med **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#70
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