[GL-C1] LLGPUInfo from Vulkan #70
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backspace119/Slipstream#70
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Scope: Fill vendor, renderer, driver, VRAM, max texture size and anisotropy from
VkPhysicalDeviceProperties/limits/memory budget before feature masking. MovegGLManagerreaders (about box, stats, media, texture budget,llfeaturemanager.cpp:429-489,788-813) to it.Prereq: —
Acceptance: About box correct. The GPU class is computed rather than hard-set to 5. Texture budget unchanged.
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md