[GL-C3] LLImageGL → LLTextureData + LLPixelFormat #72
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backspace119/Slipstream#72
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Scope: Keep the CPU pixels (
mVKCpuData), discard state machine, serial/generation,setSubImageVK,replaceVKCpuData, alpha analysis and pick mask. DropmTexName, bindless and GL upload. TheLLPixelFormatenum (components, BGR order, type) replaces GL enums inLLImageGL/setExplicitFormat/the media plugin messages, with the translation at the plugin boundary. Material store fields become VK texture indices (deletes thegetBindlessHandlecalls).Prereq: B4, B5
Acceptance: Textures, media on a prim (CEF/VLC/GStreamer), UI images, picking transparent HUDs, and the "cpu tex" memory line unchanged
Risk: high (L)
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md