[GL-C5] Strip GL arms from LLRender/LLTexUnit/LLFontGL/llrender2dutils/lllocalcliprect #74
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backspace119/Slipstream#74
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: Delete the
sGLTextureType/sGLAddressModetables,refreshState,*Fast. The backend becomes mandatory.Prereq: C2, C4
Acceptance: UI identical
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md