[GL-C6] Delete LLVertexBuffer, LLRenderTarget, LLCubeMap #75

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opened 2026-09-27 05:33:52 +00:00 by backspace119 · 0 comments
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Scope: Move LLVOSky's cube map to a CPU struct or drop it (A-phase waste #10). Move LLRenderSphere to gGL. Snapshots already use the VK swap copy.

Prereq: B11, B13, A7

Acceptance: links; snapshot floater works

Risk: med

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** Move `LLVOSky`'s cube map to a CPU struct or drop it (A-phase waste #10). Move `LLRenderSphere` to gGL. Snapshots already use the VK swap copy. **Prereq:** B11, B13, A7 **Acceptance:** links; snapshot floater works **Risk:** med **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#75
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