[GL-C6] Delete LLVertexBuffer, LLRenderTarget, LLCubeMap #75
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backspace119/Slipstream#75
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: Move
LLVOSky's cube map to a CPU struct or drop it (A-phase waste #10). MoveLLRenderSphereto gGL. Snapshots already use the VK swap copy.Prereq: B11, B13, A7
Acceptance: links; snapshot floater works
Risk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md