[GL-D2] Remove llglheaders.h, the ll::glext prebuilt and GL typedefs/constants #77
Labels
No labels
amd
avatars
bug
builder
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
rendering
rt
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
backspace119/Slipstream#77
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: delete the header; replace any remaining
GLuint/GLenumwithU32;autobuild.xmlglext entry viaautobuild edit; the plugins useLLPixelFormatPrereq: all of B, all of C
Acceptance:
grep -rE '\bgl[A-Z]\w*\(|GL_[A-Z]' indra --include='*.cpp' --include='*.h'only hits vkgfx/vkclean false positives; linksRisk: med
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md