[GL-D2] Remove llglheaders.h, the ll::glext prebuilt and GL typedefs/constants #77

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opened 2026-09-27 05:33:52 +00:00 by backspace119 · 0 comments
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Scope: delete the header; replace any remaining GLuint/GLenum with U32; autobuild.xml glext entry via autobuild edit; the plugins use LLPixelFormat

Prereq: all of B, all of C

Acceptance: grep -rE '\bgl[A-Z]\w*\(|GL_[A-Z]' indra --include='*.cpp' --include='*.h' only hits vkgfx/vkclean false positives; links

Risk: med

Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no GLSL Compilation Error|SIGSEGV in the log.

Source: research/gl_removal_map.md

**Scope:** delete the header; replace any remaining `GLuint`/`GLenum` with `U32`; `autobuild.xml` glext entry via `autobuild edit`; the plugins use `LLPixelFormat` **Prereq:** all of B, all of C **Acceptance:** `grep -rE '\bgl[A-Z]\w*\(|GL_[A-Z]' indra --include='*.cpp' --include='*.h'` only hits vkgfx/vkclean false positives; links **Risk:** med **Shared acceptance baseline:** links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no `GLSL Compilation Error|SIGSEGV` in the log. Source: research/gl_removal_map.md
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backspace119/Slipstream#77
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