[GL-D3] llwindowsdl: delete the GL context code #78
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backspace119/Slipstream#78
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: the
!gWindowUseVulkanbranches,createSharedContext, theswapBuffersGL arm,SDL_GL_*; then delete thegWindowUseVulkanflag itself (every site becomes unconditional)Prereq: D2 (or earlier for just the window file)
Acceptance: window create, resize, fullscreen and vsync all work
Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md