[GL-E1] Delete the 266 GLSL files #79
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amd
avatars
bug
builder
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
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backspace119/Slipstream#79
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope:
newview/app_settings/shaders/,newview/CMakeLists.txt:1888-1893,viewer_manifest.py:77-78, thepipeline.cpp:148CASF include (gone after B9)Prereq: B9, B12
Acceptance: Package builds. The viewer starts from the packaged tarball.
Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md