[GL-E2] Remove dead-only settings #80
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backspace119/Slipstream#80
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope: 93 settings are referenced only by pipeline, draw pools, shadermgr or probe files. Examples: all
RenderShadow*biases,RenderSSAO*,RenderGlow*weights,RenderGPUDriven*,RenderCleanWater*debug, DoFCamera*,Preview*lights,Pathfinding*render,RenderShaderCacheVersion,RenderReservedTextureIndices,RenderDelayCreation. Another 281 settings (e.g.RenderUseVAO,RenderUseStreamVBO,RenderVBOMappingDisable,RenderDeferredSun) are referenced nowhere in code. Re-run the classifier after B9–B13. Caveat: the classifier (a word match overnewview/**/*.{cpp,h,xml,py}excludingapp_settings/) treatspipeline.cppas wholly dead despite its live residue, and does not catch keys built dynamically (e.g."Render" + suffix) or per-account settings files. Treat both lists as candidates and grep each key before deleting.Prereq: B9–B13
Acceptance: The viewer starts with an old
settings.xml(unknown keys ignored). Preferences floaters open without warnings.Risk: low
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md