[GL-E3] Remove GL-only menu items and preference controls #81
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backspace119/Slipstream#81
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Scope:
menu_viewer.xml: Develop > Rendering (:3794), Render Metadata (:3502) and Rendering Features (:2735). That is 19ToggleRenderType, 29ToggleInfoDisplayand 8ToggleFeatureentries plus occlusion items; keep those VK honours (HUD, beacons, selection). Also the graphics preference controls hidden atllfloaterpreferencesgraphicsadvanced.cpp:75, andllviewercontrol.cppGL handlers (handleSetShaderChanged,handleRenderTransparentWaterChanged,handleReleaseGLBufferChanged,createGLBufferscallers).Prereq: B9, E2
Acceptance: All menus open. Each remaining toggle has a visible effect under VK.
Risk: low
Coordinate with #30 / #29: toggles that should work under VK get wired, not deleted.
Shared acceptance baseline: links; logs in under VK and renders prims/mesh/rigged/terrain/water/sky/particles; click-select object/avatar/attachment; region crossing + teleport; no
GLSL Compilation Error|SIGSEGVin the log.Source: research/gl_removal_map.md