[Epic] Ray-traced ambient occlusion (SSAO fallback) #86
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backspace119/Slipstream#86
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Goal: ray-traced ambient occlusion on RT-capable GPUs, SSAO (#21) as the fallback tier - same output, same consumer.
Approach
rayQueryEXT, TerminateOnFirstHit, opaque fast path; alpha-mask casters via the shared candidate loop.Children
RenderVKAO: 0 off, 1 SSAO, 2 RT; radius; intensity).Size: M. Depends on: Temporal epic item 1 (thin G-buffer), denoiser epic. Relates: #21 SSAO.