Third-person shooter camera: support seated / vehicle use #95
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backspace119/Slipstream#95
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The third-person shooter camera (View → Third-Person Shooter Camera,
AlchemyTPSCamera) doesn't work while seated. The biggest use case is vehicles: driving or flying with the camera steered by the mouse around the avatar/vehicle.Want
llTakeControls), WASD and arrows must still go to the vehicle script, exactly as now. The mouse only steers the camera, and left-click fires only when the script took the left-mouse control (as in mouselook).llSetCameraParamsfrom the vehicle script. If a script forces camera params, decide on a policy: yield to the script, or offer an override setting.Notes