[rendering] Cluster LOD: rigged emissive surfaces no longer cast ReSTIR/GI emissive light #1009
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Reference
sky_line/Slipstream#1009
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With cluster LOD on at startup (the cluster path owns rigged meshes, and their legacy geometry is released), rigged emissive triangles drop out of the ReSTIR DI emissive light build. Glowing attachments, eyes and rave gear still glow on screen (bloom), but they no longer light their surroundings under GI / ReSTIR emissive.
Same party, ReSTIR DI emissive stats:
About 10.5k rigged emissive triangles are missing. This also made CLOD look ~2.5 ms better than legacy in emissive-heavy scenes (#1008).
Fix
Refs #1008, #1006.