[rendering] Cluster LOD: skinned arena overflows in crowds -> clusters silently not drawn (missing avatar parts, popping eyes) #1010
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sky_line/Slipstream#1010
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At a pony party (~87 avatars on the cluster path, CLOD on at startup, RTX 5090) avatars and animesh had missing parts, and eyes popped in and out. Cause:
Cluster LOD skin: skinned arena at its cap (RenderVKClusterSkinArenaMB 256): N clusters were not drawn. It fired 4567 times in ~8 min, i.e. nearly every frame, with on average ~8.9k clusters not drawn per frame (max 40k). Which clusters lose changes frame to frame, so small meshes like eyes flicker. RaisingRenderVKClusterSkinArenaMBto 1024 live fixed it.This is a pony crowd (100-400k verts per avatar). Human avatars are often well over 1M verts each, so any sizeable human crowd will blow through even 1024 MB.
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Fix
Test: pony party and a large human crowd with CLOD on at startup and default settings: no missing parts or popping eyes; the arena stat stays under the cap; VRAM is reported.