[rendering] Soft fur / skin shading for avatar bodies (ponies): sheen, wrap lighting, rim -- shading only #1021

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opened 2026-10-24 06:05:19 +00:00 by sky_line · 0 comments
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Make avatar bodies, ponies first, look soft instead of plastic, without fur geometry (shell / fin fur multiplies overdraw on every avatar):

  • Sheen BRDF (Charlie / velvet, as used for fabric): soft bright fuzz at grazing angles.
  • Wrap lighting with a slight warm subsurface tint, so the terminator softens.
  • Soft rim light picking up the environment / probe colour.
  • Subtle by default, so it keeps the toon / pony art style. Strength setting.

Recognition: the avatar's base body (the largest rigged meshes on the skeleton, the body / head mesh), not hair, clothing or props. Start with own avatar plus a global toggle; debug tint.

Works under both the GI and non-GI paths. Cheap: shading terms only.

Make avatar bodies, ponies first, look soft instead of plastic, without fur geometry (shell / fin fur multiplies overdraw on every avatar): - **Sheen BRDF** (Charlie / velvet, as used for fabric): soft bright fuzz at grazing angles. - **Wrap lighting** with a slight warm subsurface tint, so the terminator softens. - **Soft rim light** picking up the environment / probe colour. - Subtle by default, so it keeps the toon / pony art style. Strength setting. **Recognition:** the avatar's base body (the largest rigged meshes on the skeleton, the body / head mesh), not hair, clothing or props. Start with own avatar plus a global toggle; debug tint. Works under both the GI and non-GI paths. Cheap: shading terms only.
sky_line added this to the Slipstream project 2026-10-24 06:05:19 +00:00
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sky_line/Slipstream#1021
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