[rendering] Mud and wet legs: avatars' legs and hooves get dirty walking on wet ground, then dry #1022
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- A per-avatar dirt / wet level that builds while walking or running on wet terrain (weather wetness, puddles, snow melt) and fades over time (drying), faster in sun and wind.
- The body shader darkens, desaturates and adds slight gloss below a world-space line relative to the feet. The line rises with dirt level, has a noisy, splashy edge, and is masked to the lower legs / hooves.
- Optional mud colour from the terrain texture under the avatar.
- No per-avatar texture painting (no render-target per avatar); a few shader terms plus per-avatar constants.
- Toggle; own avatar and others.
- A per-avatar **dirt / wet level** that builds while walking or running on wet terrain (weather wetness, puddles, snow melt) and fades over time (drying), faster in sun and wind.
- The body shader darkens, desaturates and adds slight gloss below a world-space line relative to the feet. The line rises with dirt level, has a noisy, splashy edge, and is masked to the lower legs / hooves.
- Optional mud colour from the terrain texture under the avatar.
- No per-avatar texture painting (no render-target per avatar); a few shader terms plus per-avatar constants.
- Toggle; own avatar and others.
rendering
feature
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Texture code marker to opt meshes into custom shaders #1024
#1024 Texture code marker to opt meshes into custom shaders
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amd
avatars
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gl-removal
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#1024 Texture code marker to opt meshes into custom shaders
sky_line/Slipstream
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sky_line/Slipstream#1022
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