[rendering] Mud and wet legs: avatars' legs and hooves get dirty walking on wet ground, then dry #1022

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opened 2026-10-24 06:05:19 +00:00 by sky_line · 0 comments
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  • A per-avatar dirt / wet level that builds while walking or running on wet terrain (weather wetness, puddles, snow melt) and fades over time (drying), faster in sun and wind.
  • The body shader darkens, desaturates and adds slight gloss below a world-space line relative to the feet. The line rises with dirt level, has a noisy, splashy edge, and is masked to the lower legs / hooves.
  • Optional mud colour from the terrain texture under the avatar.
  • No per-avatar texture painting (no render-target per avatar); a few shader terms plus per-avatar constants.
  • Toggle; own avatar and others.
- A per-avatar **dirt / wet level** that builds while walking or running on wet terrain (weather wetness, puddles, snow melt) and fades over time (drying), faster in sun and wind. - The body shader darkens, desaturates and adds slight gloss below a world-space line relative to the feet. The line rises with dirt level, has a noisy, splashy edge, and is masked to the lower legs / hooves. - Optional mud colour from the terrain texture under the avatar. - No per-avatar texture painting (no render-target per avatar); a few shader terms plus per-avatar constants. - Toggle; own avatar and others.
sky_line added this to the Slipstream project 2026-10-24 06:05:19 +00:00
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sky_line/Slipstream#1022
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