Light cutoff fade missing from several light loops #1043

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opened 2026-10-25 03:56:05 +00:00 by sky_line · 1 comment
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The light-cutoff fade is applied in the main lighting path but missing from the RT-hit light loop, the RT shadow mask, both fog systems and GI change detection. This is live with default settings: lights can end abruptly or be counted differently in those paths. They need one shared predicate.

Found by the #1039 design survey (copies of the same code that have drifted apart). The shared walk library planned as #1039 step M0 removes the duplicate.

The light-cutoff fade is applied in the main lighting path but missing from the RT-hit light loop, the RT shadow mask, both fog systems and GI change detection. This is live with default settings: lights can end abruptly or be counted differently in those paths. They need one shared predicate. Found by the #1039 design survey (copies of the same code that have drifted apart). The shared walk library planned as #1039 step M0 removes the duplicate.
sky_line added this to the Slipstream project 2026-10-25 03:56:05 +00:00
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Fixed in 1.5.0 Beta 1 (fc503396a5). Reopen if you still see it.

Fixed in 1.5.0 Beta 1 (fc503396a5). Reopen if you still see it.
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sky_line/Slipstream#1043
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