RT hit material decode is a copy of the raster shading; RT terrain hits skip the terrain bake and hex tiling #1045

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opened 2026-10-25 03:56:06 +00:00 by sky_line · 0 comments
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Material decode at ray-traced hits is a separate copy of the raster shade() path that has drifted: RT terrain hits never use the terrain bake and get no hex tiling, so terrain looks different in reflections and GI.

Found by the #1039 design survey (copies of the same code that have drifted apart). The shared walk library planned as #1039 step M0 removes the duplicate.

Material decode at ray-traced hits is a separate copy of the raster shade() path that has drifted: RT terrain hits never use the terrain bake and get no hex tiling, so terrain looks different in reflections and GI. Found by the #1039 design survey (copies of the same code that have drifted apart). The shared walk library planned as #1039 step M0 removes the duplicate.
sky_line added this to the Slipstream project 2026-10-25 03:56:06 +00:00
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sky_line/Slipstream#1045
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