Device lost: GPU hang in the RT reflection trace (async compute), seen while toggling reflection probes #1049
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sky_line/Slipstream#1049
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Recurring. The graphics device is lost through a GPU hang (TDR), not a page fault: the device-fault report says "no fault address (instruction pointers only): GPU hang / timeout".
Breadcrumbs:
c_defer_rtrefl_trace, last finishedc_defer_rtrefl_sel, so the RT reflection trace never completed.pr_early.Setup: dev 1.5 (
b2761279e3), RTX 5090, NVIDIA 615.78.08, Linux, DLSS Ray Reconstruction on (RenderVKUpscaler 11), RT on, ReflectionProbeDetail 3, about 5 minutes into the session, VRAM plentiful.Context: the owner was turning reflection probes on and off over a few minutes, though nothing changed in the moments right before the hang. RT reflection misses sample the probes, so a probe resource or cluster table that is stale or half-rebuilt while the reflection trace reads it (for example, a probe list walk with a garbage count) is a prime suspect. So is an invalid ray or a non-terminating walk in the reflection trace, the same family as the Xid 109 fix (
ab53e12cc9).Done when: the hang cause is found and fixed. The probe toggle stress (probes on/off and detail changes during RT reflections) and long sessions run without device loss, clean under sync validation.
Investigation result (dev commit f0e2c154a2): root cause not proven. The hang path is now strictly bounded and instrumented.
Proven from the log and code:
New lead (inferred): the render resolution flipped between 1280x696 and 3840x2088 six times in the 2.5 minutes before the hang, the last one 63 s before. That was the upscaler being switched for the #1051 test. The lifetime of the RT tile / ray lists across those re-creations wasn't audited and is the next suspect.
Added:
The next occurrence should therefore say which guard fired. release/1.4 shares the same path; a cherry-pick needs small context fixes.