[viewer] [crash] Crash: was playing on a nightmare night sim and crashed #1060

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opened 2026-10-25 17:47:58 +00:00 by slipstream-reports · 0 comments
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

(not given)

Filed after a crash. Previous session ended with:

Previous session lost the graphics device (the graphics driver s

System

Version: 1.5.0.1
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 26300.9711)
CPU: AMD Ryzen 7 9800X3D 8-Core Processor (4691.09 MHz)
Memory: 31831 MB
GPU: NVIDIA GeForce RTX 5070 Ti
GPU driver: 32.0.16.2101
Vulkan: 1.4.357; ray tracing: enabled
Window: 2560x1009
Display: swapchain 2560x1009 BGRA8/sRGB mailbox x3 (30 MB); monitors 4, window on 2560x1080@60Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 70 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 65/2 readback 0/1 part 2/4 ui 2/2] device-only 200 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB
Pipeline compiles: async 318/237 0.2s +456MB t15 c15 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.1s 29M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 0.1s 32M c15; mRtTraceListPipe (DeferRtTraceList) (DeferRtTraceList
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 1
  RenderFarClip = 96
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 4
  RenderReflectionProbeCount = 128
  RenderReflectionProbeDetail = 3
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKDlssRayReconstruction = 2
  RenderVKFramePacing = 1
  RenderVKGodRays = 0
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 1024
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 1
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 1.5
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1
  VKDebugForceIntelCompileCap = 0

Description

i was just shooting  an evil bear  on a nightmare night sim  and as soon as the particle stream that t5he gun uses kicked in i hard crashed

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
[vktest]    9 graphics                  wait comp 129629 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 150728, slot 1): 10 segments in submission order
[vktest]    0 graphics                  wait comp 129629 (+ 0) -> signal gfx 129630
[vktest]    1 compute  q_rt_build       wait gfx 129630 -> signal comp 129630
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 129630 (+ 0) -> signal gfx 129631
[vktest]    4 compute  q_defer_light    wait gfx 129631 -> signal comp 129631
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 129631 (+ 0) -> signal gfx 129632
[vktest]    7 compute  q_probe_rt       wait gfx 129632 -> signal comp 129632
[vktest]    8 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    9 graphics                  wait comp 129632 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 150729, slot 0): 10 segments in submission order
[vktest]    0 graphics                  wait comp 129632 (+ 0) -> signal gfx 129633
[vktest]    1 compute  q_rt_build       wait gfx 129633 -> signal comp 129633
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 129633 (+ 0) -> signal gfx 129634
[vktest]    4 compute  q_defer_light    wait gfx 129634 -> signal comp 129634
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 129634 (+ 0) -> signal gfx 129635
[vktest]    7 compute  q_probe_rt       wait gfx 129635 -> signal comp 129635
[vktest]    8 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    9 graphics                  wait comp 129635 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 150730, slot 1): 10 segments in submission order
[vktest]    0 graphics                  wait comp 129635 (+ 0) -> signal gfx 129636
[vktest]    1 compute  q_rt_build       wait gfx 129636 -> signal comp 129636
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 129636 (+ 0) -> signal gfx 129637
[vktest]    4 compute  q_defer_light    wait gfx 129637 -> signal comp 129637
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 129637 (+ 0) -> signal gfx 129638
[vktest]    7 compute  q_probe_rt       wait gfx 129638 -> signal comp 129638
[vktest]    8 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    9 graphics                  wait comp 129638 (+ 0) -> signal gfx 0
[vktest] AS build inputs: 6895 checked over registry frames 150726..150730 (6895 recorded on the async queue): 0 outside a live buffer / AS, below 1 MB, or running past their buffer's end
[vktest] RT scene audit (#874): registry frame 150730, 2 readback slot(s); CPU tables checked
[vktest]   slot 1: RT frame 52661 (registry frame 150730, viewer frame 52661) TLAS REFIT, 65536 records (cap 81920), 746 rig entries -- NOT executed (no GPU stamp: recorded, never ran or still in flight)
[vktest]   slot 0: RT frame 52660 (registry frame 150729, viewer frame 52660) TLAS REFIT, 65536 records (cap 81920), 746 rig entries -- executed (newest executed frame)
[vktest]     refs: 19722 active (45814 inactive): ok 19722
[vktest]     index chain: custom!=id 0, rt_geom OOB 0, row/record mismatch 0, cluster rows 0 (unchecked), rigged groups 32: head OOB 0, head mismatch 0, members OOB 0, rig_pos OOB 0, rig IBO OOB 0, member row mismatch 0, geometry count unknown 1; mask-0 active 0, non-finite transforms 0

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text (not given) ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session lost the graphics device (the graphics driver s ~~~ ### System ~~~text Version: 1.5.0.1 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 26300.9711) CPU: AMD Ryzen 7 9800X3D 8-Core Processor (4691.09 MHz) Memory: 31831 MB GPU: NVIDIA GeForce RTX 5070 Ti GPU driver: 32.0.16.2101 Vulkan: 1.4.357; ray tracing: enabled Window: 2560x1009 Display: swapchain 2560x1009 BGRA8/sRGB mailbox x3 (30 MB); monitors 4, window on 2560x1080@60Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 70 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 65/2 readback 0/1 part 2/4 ui 2/2] device-only 200 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB Pipeline compiles: async 318/237 0.2s +456MB t15 c15 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.1s 29M c15; mRtTracePipe (DeferRtTrace) (DeferRtTrace) 0.1s 32M c15; mRtTraceListPipe (DeferRtTraceList) (DeferRtTraceList Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 1 RenderFarClip = 96 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 4 RenderReflectionProbeCount = 128 RenderReflectionProbeDetail = 3 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKDlssRayReconstruction = 2 RenderVKFramePacing = 1 RenderVKGodRays = 0 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 1024 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 1 RenderVSyncEnable = false RenderVolumeLODFactor = 1.5 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 VKDebugForceIntelCompileCap = 0 ~~~ ### Description ~~~text i was just shooting an evil bear on a nightmare night sim and as soon as the particle stream that t5he gun uses kicked in i hard crashed ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/d0256fd7-1f26-4ff2-b130-fe88338b91ab) <details><summary>Last 40 lines</summary> ~~~log [vktest] 9 graphics wait comp 129629 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 150728, slot 1): 10 segments in submission order [vktest] 0 graphics wait comp 129629 (+ 0) -> signal gfx 129630 [vktest] 1 compute q_rt_build wait gfx 129630 -> signal comp 129630 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 129630 (+ 0) -> signal gfx 129631 [vktest] 4 compute q_defer_light wait gfx 129631 -> signal comp 129631 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 129631 (+ 0) -> signal gfx 129632 [vktest] 7 compute q_probe_rt wait gfx 129632 -> signal comp 129632 [vktest] 8 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 9 graphics wait comp 129632 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 150729, slot 0): 10 segments in submission order [vktest] 0 graphics wait comp 129632 (+ 0) -> signal gfx 129633 [vktest] 1 compute q_rt_build wait gfx 129633 -> signal comp 129633 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 129633 (+ 0) -> signal gfx 129634 [vktest] 4 compute q_defer_light wait gfx 129634 -> signal comp 129634 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 129634 (+ 0) -> signal gfx 129635 [vktest] 7 compute q_probe_rt wait gfx 129635 -> signal comp 129635 [vktest] 8 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 9 graphics wait comp 129635 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 150730, slot 1): 10 segments in submission order [vktest] 0 graphics wait comp 129635 (+ 0) -> signal gfx 129636 [vktest] 1 compute q_rt_build wait gfx 129636 -> signal comp 129636 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 129636 (+ 0) -> signal gfx 129637 [vktest] 4 compute q_defer_light wait gfx 129637 -> signal comp 129637 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 129637 (+ 0) -> signal gfx 129638 [vktest] 7 compute q_probe_rt wait gfx 129638 -> signal comp 129638 [vktest] 8 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 9 graphics wait comp 129638 (+ 0) -> signal gfx 0 [vktest] AS build inputs: 6895 checked over registry frames 150726..150730 (6895 recorded on the async queue): 0 outside a live buffer / AS, below 1 MB, or running past their buffer's end [vktest] RT scene audit (#874): registry frame 150730, 2 readback slot(s); CPU tables checked [vktest] slot 1: RT frame 52661 (registry frame 150730, viewer frame 52661) TLAS REFIT, 65536 records (cap 81920), 746 rig entries -- NOT executed (no GPU stamp: recorded, never ran or still in flight) [vktest] slot 0: RT frame 52660 (registry frame 150729, viewer frame 52660) TLAS REFIT, 65536 records (cap 81920), 746 rig entries -- executed (newest executed frame) [vktest] refs: 19722 active (45814 inactive): ok 19722 [vktest] index chain: custom!=id 0, rt_geom OOB 0, row/record mismatch 0, cluster rows 0 (unchecked), rigged groups 32: head OOB 0, head mismatch 0, members OOB 0, rig_pos OOB 0, rig IBO OOB 0, member row mismatch 0, geometry count unknown 1; mask-0 active 0, non-finite transforms 0 ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
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sky_line/Slipstream#1060
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