[viewer] [crash] Crash: crashed after enabling then disabling Cluster LOD for avatars #1066

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opened 2026-10-25 19:09:51 +00:00 by slipstream-reports · 0 comments
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

(not given)

Filed after a crash. Previous session ended with:

Previous session crashed

System

Version: 1.5.0.1
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 22621.4317)
CPU: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz (2904.01 MHz)
Memory: 16314 MB
GPU: AMD Radeon RX 7600
GPU driver: 32.0.32015.7029
Vulkan: 1.4.359; ray tracing: enabled
Window: 1618x1000
Display: swapchain 1618x1000 BGRA8/sRGB fifo x3 (20 MB); monitors 1, window on 2560x1080@75Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 37 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 33/2 readback 0/1 part 2/4 ui 1/2] device-only 178 MB | /s: alloc hv 0.0 (0 MB) dev 1.0 (8 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB
Pipeline compiles: async 318/237 0.0s +123MB t5 c5 ob0: mMirrorAlphaPipe/Frag 0.0s 1M c5; mGiShadePipe (DeferGiSplitHitMat) (DeferGiSplitHitMat) 0.0s 0M c5; mGiTracePipe (DeferGiTrace) (DeferGiTrace) 0.0s 3M c5; LIT_ALP
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 2
  RenderFarClip = 128
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 4
  RenderReflectionProbeCount = 64
  RenderReflectionProbeDetail = 1
  RenderReflectionProbeLevel = 2
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = 0
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKDlssRayReconstruction = 2
  RenderVKFramePacing = 1
  RenderVKGodRays = 0
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 1024
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 0
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 3
  SlipstreamRenderTonemapType = 0
  UIScaleFactor = 1
  VKDebugForceIntelCompileCap = 0

Description

As it says in the title. Enabling then disabling Cluster LOD for avatars (experimental) in the advanced graphics settings caused my viewer to freeze. It didn't close itself, it just stopped responding and then had to be forced to close. The viewer still had weather sounds while it was frozen.

Steps to reproduce

1. Go to Preferences (can be open with Ctrl+P), and then to the Graphics tab.
2. Go to Advanced Settings.
3. In the tab with avatar rendering options, enable Cluster LOD for avatars (experimental).
4. Disable that same option.

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text (not given) ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session crashed ~~~ ### System ~~~text Version: 1.5.0.1 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 22621.4317) CPU: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz (2904.01 MHz) Memory: 16314 MB GPU: AMD Radeon RX 7600 GPU driver: 32.0.32015.7029 Vulkan: 1.4.359; ray tracing: enabled Window: 1618x1000 Display: swapchain 1618x1000 BGRA8/sRGB fifo x3 (20 MB); monitors 1, window on 2560x1080@75Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 37 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 33/2 readback 0/1 part 2/4 ui 1/2] device-only 178 MB | /s: alloc hv 0.0 (0 MB) dev 1.0 (8 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB Pipeline compiles: async 318/237 0.0s +123MB t5 c5 ob0: mMirrorAlphaPipe/Frag 0.0s 1M c5; mGiShadePipe (DeferGiSplitHitMat) (DeferGiSplitHitMat) 0.0s 0M c5; mGiTracePipe (DeferGiTrace) (DeferGiTrace) 0.0s 3M c5; LIT_ALP Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 2 RenderFarClip = 128 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 4 RenderReflectionProbeCount = 64 RenderReflectionProbeDetail = 1 RenderReflectionProbeLevel = 2 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = 0 RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKDlssRayReconstruction = 2 RenderVKFramePacing = 1 RenderVKGodRays = 0 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 1024 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 0 RenderVSyncEnable = 1 RenderVolumeLODFactor = 3 SlipstreamRenderTonemapType = 0 UIScaleFactor = 1 VKDebugForceIntelCompileCap = 0 ~~~ ### Description ~~~text As it says in the title. Enabling then disabling Cluster LOD for avatars (experimental) in the advanced graphics settings caused my viewer to freeze. It didn't close itself, it just stopped responding and then had to be forced to close. The viewer still had weather sounds while it was frozen. ~~~ ### Steps to reproduce ~~~text 1. Go to Preferences (can be open with Ctrl+P), and then to the Graphics tab. 2. Go to Advanced Settings. 3. In the tab with avatar rendering options, enable Cluster LOD for avatars (experimental). 4. Disable that same option. ~~~ --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
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sky_line/Slipstream#1066
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