VR M0: OpenXR session and a test image in the headset #1073
Labels
No labels
amd
avatars
bug
builder
cannot-reproduce
crash
epic
feature
from-viewer
gl-removal
known-limitation
monitoring
parity
perf
platform
priority
critical
priority
high
priority
low
priority
medium
provenance
rendering
rt
status
in-progress
status
testing
status
up-next
triage
ui
upstream
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Blocks
#1072 [Epic] VR support (OpenXR) -- headline feature for 1.6
sky_line/Slipstream
Reference
sky_line/Slipstream#1073
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hard rule (applies to every VR ticket): the non-VR path must not lose quality or FPS. All VR work is optional and only affects the VR path: no new per-frame work, memory, pipelines or device extensions when VR is off; each milestone is gated by a fixed-camera GPU/CPU timer A/B of VR-off against main before it lands.
OpenXR loader (runtime-loaded, like the DLSS shim; new 3p package), XR_KHR_vulkan_enable2 hooks in instance/device creation, headset GPU selection, XR swapchain, xrWaitFrame/BeginFrame/EndFrame loop, startup-only VR toggle. Demo: headset shows a cleared/test image; desktop unchanged when VR is off.
Part of #1072.