VR M0: OpenXR session and a test image in the headset #1073

Open
opened 2026-10-25 20:31:36 +00:00 by sky_line · 0 comments
Owner

Hard rule (applies to every VR ticket): the non-VR path must not lose quality or FPS. All VR work is optional and only affects the VR path: no new per-frame work, memory, pipelines or device extensions when VR is off; each milestone is gated by a fixed-camera GPU/CPU timer A/B of VR-off against main before it lands.

OpenXR loader (runtime-loaded, like the DLSS shim; new 3p package), XR_KHR_vulkan_enable2 hooks in instance/device creation, headset GPU selection, XR swapchain, xrWaitFrame/BeginFrame/EndFrame loop, startup-only VR toggle. Demo: headset shows a cleared/test image; desktop unchanged when VR is off.

Part of #1072.

**Hard rule (applies to every VR ticket):** the non-VR path must not lose quality or FPS. All VR work is optional and only affects the VR path: no new per-frame work, memory, pipelines or device extensions when VR is off; each milestone is gated by a fixed-camera GPU/CPU timer A/B of VR-off against main before it lands. OpenXR loader (runtime-loaded, like the DLSS shim; new 3p package), XR_KHR_vulkan_enable2 hooks in instance/device creation, headset GPU selection, XR swapchain, xrWaitFrame/BeginFrame/EndFrame loop, startup-only VR toggle. Demo: headset shows a cleared/test image; desktop unchanged when VR is off. Part of #1072.
sky_line added this to the Slipstream project 2026-10-25 20:31:36 +00:00
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Reference
sky_line/Slipstream#1073
No description provided.