VR M1: mono world head-tracked #1074

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opened 2026-10-25 20:31:36 +00:00 by sky_line · 0 comments
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Hard rule (applies to every VR ticket): the non-VR path must not lose quality or FPS. All VR work is optional and only affects the VR path: no new per-frame work, memory, pipelines or device extensions when VR is off; each milestone is gated by a fixed-camera GPU/CPU timer A/B of VR-off against main before it lands.

HMD pose drives the camera (VR camera mode modelled on mouselook), coordinate conversion, recenter, world scale. Both eyes get the same image (or a head-locked quad). Demo: look around in-world.

Part of #1072.

**Hard rule (applies to every VR ticket):** the non-VR path must not lose quality or FPS. All VR work is optional and only affects the VR path: no new per-frame work, memory, pipelines or device extensions when VR is off; each milestone is gated by a fixed-camera GPU/CPU timer A/B of VR-off against main before it lands. HMD pose drives the camera (VR camera mode modelled on mouselook), coordinate conversion, recenter, world scale. Both eyes get the same image (or a head-locked quad). Demo: look around in-world. Part of #1072.
sky_line added this to the Slipstream project 2026-10-25 20:31:36 +00:00
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sky_line/Slipstream#1074
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