VR de-risk spikes: simulated HMD, render-twice cost, queue-submit audit #1079
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#1072 [Epic] VR support (OpenXR) -- headline feature for 1.6
sky_line/Slipstream
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sky_line/Slipstream#1079
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Hard rule (applies to every VR ticket): the non-VR path must not lose quality or FPS. All VR work is optional and only affects the VR path: no new per-frame work, memory, pipelines or device extensions when VR is off; each milestone is gated by a fixed-camera GPU/CPU timer A/B of VR-off against main before it lands.
Part of #1072.