[viewer] [crash] Crash: flying around at nightmare night and crashed again #1102

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opened 2026-10-26 05:18:53 +00:00 by slipstream-reports · 0 comments
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

(not given)

Filed after a crash. Previous session ended with:

Previous session lost the graphics device (the graphics driver s

System

Version: 1.5.0.2
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 26300.9711)
CPU: AMD Ryzen 7 9800X3D 8-Core Processor (4691.09 MHz)
Memory: 31831 MB
GPU: NVIDIA GeForce RTX 5070 Ti
GPU driver: 32.0.16.2101
Vulkan: 1.4.357; ray tracing: enabled
Window: 2560x1009
Display: swapchain 2560x1009 BGRA8/sRGB mailbox x3 (30 MB); monitors 4, window on 2560x1080@60Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 70 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 65/2 readback 0/1 part 2/4 ui 2/2] device-only 200 MB | /s: alloc hv 1.0 (64 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 M
Pipeline compiles: async 317/236 0.0s +306MB t15 c15 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 22M c15; mRtTraceListPipe (DeferRtTraceList) (DeferRtTraceList) 0.0s 14M c15; mRtPreTracePipe (DeferRtPreTrace) (DeferR
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 1
  RenderFarClip = 96
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 4
  RenderReflectionProbeCount = 128
  RenderReflectionProbeDetail = 1
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKDlssRayReconstruction = 2
  RenderVKFramePacing = 1
  RenderVKGodRays = 0
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 1024
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 1
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 1.5
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1
  VKDebugForceIntelCompileCap = 0

Description

same crash as earlyer only not instantly after login   this time it was aftrer several hours of playing

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
[vktest] async compute: compute-only family 1, handed out graphics timeline 2986400 / compute timeline 2986400, joined 2986400, slot waits 2986398 2986400, frame slot 1, RenderVKAsyncLayoutsOnGraphics transitions left on the compute queue so far 0
[vktest] texture retire guard: slot repairs 0, duplicate records dropped 0, registry-owned dropped 0, deferred 0, compute waits 0, forced 0, late now 0
[vktest] RT reflection hang guard (#1049), lit guard ring 0 (guard frame 1455900): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks
[vktest] RT reflection hang guard (#1049), lit guard ring 1 (guard frame 1455901): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks
[vktest] RT reflection hang guard (#1049), lit guard ring 2 (guard frame 1455902): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks
[vktest] async frame (registry frame 1516445, slot 0): 7 segments in submission order
[vktest]    0 graphics                  wait comp 2986392 (+ 0) -> signal gfx 2986393
[vktest]    1 compute  q_rt_build       wait gfx 2986393 -> signal comp 2986393
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2986393 (+ 0) -> signal gfx 2986394
[vktest]    4 compute  q_defer_light    wait gfx 2986394 -> signal comp 2986394
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 2986394 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 1516446, slot 1): 7 segments in submission order
[vktest]    0 graphics                  wait comp 2986394 (+ 0) -> signal gfx 2986395
[vktest]    1 compute  q_rt_build       wait gfx 2986395 -> signal comp 2986395
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2986395 (+ 0) -> signal gfx 2986396
[vktest]    4 compute  q_defer_light    wait gfx 2986396 -> signal comp 2986396
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 2986396 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 1516447, slot 0): 7 segments in submission order
[vktest]    0 graphics                  wait comp 2986396 (+ 0) -> signal gfx 2986397
[vktest]    1 compute  q_rt_build       wait gfx 2986397 -> signal comp 2986397
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2986397 (+ 0) -> signal gfx 2986398
[vktest]    4 compute  q_defer_light    wait gfx 2986398 -> signal comp 2986398
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 2986398 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 1516448, slot 1): 7 segments in submission order
[vktest]    0 graphics                  wait comp 2986398 (+ 0) -> signal gfx 2986399
[vktest]    1 compute  q_rt_build       wait gfx 2986399 -> signal comp 2986399
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2986399 (+ 0) -> signal gfx 2986400
[vktest]    4 compute  q_defer_light    wait gfx 2986400 -> signal comp 2986400
[vktest]    5 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    6 graphics                  wait comp 2986400 (+ 0) -> signal gfx 0
[vktest] AS build inputs: 11447 checked over registry frames 1516444..1516448 (11447 recorded on the async queue): 0 outside a live buffer / AS, below 1 MB, or running past their buffer's end
[vktest] RT scene audit (#874): registry frame 1516448, 2 readback slot(s); CPU tables checked
[vktest]   slot 1: RT frame 1205483 (registry frame 1516448, viewer frame 1455903) TLAS REFIT, 131072 records (cap 163840), 1899 rig entries -- NOT executed (no GPU stamp: recorded, never ran or still in flight)

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text (not given) ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session lost the graphics device (the graphics driver s ~~~ ### System ~~~text Version: 1.5.0.2 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 26300.9711) CPU: AMD Ryzen 7 9800X3D 8-Core Processor (4691.09 MHz) Memory: 31831 MB GPU: NVIDIA GeForce RTX 5070 Ti GPU driver: 32.0.16.2101 Vulkan: 1.4.357; ray tracing: enabled Window: 2560x1009 Display: swapchain 2560x1009 BGRA8/sRGB mailbox x3 (30 MB); monitors 4, window on 2560x1080@60Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 70 MB / 23 allocs [cull 0/8 rt-aux 0/4 rt-mask 1/2 staging 65/2 readback 0/1 part 2/4 ui 2/2] device-only 200 MB | /s: alloc hv 1.0 (64 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 M Pipeline compiles: async 317/236 0.0s +306MB t15 c15 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 22M c15; mRtTraceListPipe (DeferRtTraceList) (DeferRtTraceList) 0.0s 14M c15; mRtPreTracePipe (DeferRtPreTrace) (DeferR Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 1 RenderFarClip = 96 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 4 RenderReflectionProbeCount = 128 RenderReflectionProbeDetail = 1 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKDlssRayReconstruction = 2 RenderVKFramePacing = 1 RenderVKGodRays = 0 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 1024 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 1 RenderVSyncEnable = false RenderVolumeLODFactor = 1.5 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 VKDebugForceIntelCompileCap = 0 ~~~ ### Description ~~~text same crash as earlyer only not instantly after login this time it was aftrer several hours of playing ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/bec165ca-5881-41bb-9ec8-f4a0e9e903aa) <details><summary>Last 40 lines</summary> ~~~log [vktest] async compute: compute-only family 1, handed out graphics timeline 2986400 / compute timeline 2986400, joined 2986400, slot waits 2986398 2986400, frame slot 1, RenderVKAsyncLayoutsOnGraphics transitions left on the compute queue so far 0 [vktest] texture retire guard: slot repairs 0, duplicate records dropped 0, registry-owned dropped 0, deferred 0, compute waits 0, forced 0, late now 0 [vktest] RT reflection hang guard (#1049), lit guard ring 0 (guard frame 1455900): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks [vktest] RT reflection hang guard (#1049), lit guard ring 1 (guard frame 1455901): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks [vktest] RT reflection hang guard (#1049), lit guard ring 2 (guard frame 1455902): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks [vktest] async frame (registry frame 1516445, slot 0): 7 segments in submission order [vktest] 0 graphics wait comp 2986392 (+ 0) -> signal gfx 2986393 [vktest] 1 compute q_rt_build wait gfx 2986393 -> signal comp 2986393 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2986393 (+ 0) -> signal gfx 2986394 [vktest] 4 compute q_defer_light wait gfx 2986394 -> signal comp 2986394 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 2986394 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 1516446, slot 1): 7 segments in submission order [vktest] 0 graphics wait comp 2986394 (+ 0) -> signal gfx 2986395 [vktest] 1 compute q_rt_build wait gfx 2986395 -> signal comp 2986395 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2986395 (+ 0) -> signal gfx 2986396 [vktest] 4 compute q_defer_light wait gfx 2986396 -> signal comp 2986396 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 2986396 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 1516447, slot 0): 7 segments in submission order [vktest] 0 graphics wait comp 2986396 (+ 0) -> signal gfx 2986397 [vktest] 1 compute q_rt_build wait gfx 2986397 -> signal comp 2986397 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2986397 (+ 0) -> signal gfx 2986398 [vktest] 4 compute q_defer_light wait gfx 2986398 -> signal comp 2986398 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 2986398 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 1516448, slot 1): 7 segments in submission order [vktest] 0 graphics wait comp 2986398 (+ 0) -> signal gfx 2986399 [vktest] 1 compute q_rt_build wait gfx 2986399 -> signal comp 2986399 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2986399 (+ 0) -> signal gfx 2986400 [vktest] 4 compute q_defer_light wait gfx 2986400 -> signal comp 2986400 [vktest] 5 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 6 graphics wait comp 2986400 (+ 0) -> signal gfx 0 [vktest] AS build inputs: 11447 checked over registry frames 1516444..1516448 (11447 recorded on the async queue): 0 outside a live buffer / AS, below 1 MB, or running past their buffer's end [vktest] RT scene audit (#874): registry frame 1516448, 2 readback slot(s); CPU tables checked [vktest] slot 1: RT frame 1205483 (registry frame 1516448, viewer frame 1455903) TLAS REFIT, 131072 records (cap 163840), 1899 rig entries -- NOT executed (no GPU stamp: recorded, never ran or still in flight) ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
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sky_line/Slipstream#1102
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