Intel Arc (Mesa): ray-traced shadows 3.5-15 FPS in crowded regions vs 25-55 with shadow maps #1104
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sky_line/Slipstream#1104
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Ray-traced sun/projector shadows run at 3.5-15 FPS on an Intel Arc B580 (Mesa 26.2.5, Linux) in a crowded region (~3,700 rigged faces); the same scene with shadow maps runs at 25-55 FPS.
Evidence (1.4.2.1 log from the #1059 reporter, 2026-10-26 05:11-05:33 UTC): FPS follows the shadow technique exactly.
The reporter perceived "flicking settings up and down" as the fix; the recoveries actually came from the RT memory-budget fallback (VRAM ~7 GB in use of a 9.6 GB budget; RT working buffers 404-722 MB vs a 491-577 MB headroom budget).
Likely the same class as #1085 (9070 XT / RADV: RT sun visibility far too slow outside NVIDIA). Next:
RenderVKGpuTimers 1, send the log (GPU ms/frame lines name the pass).RenderVKRTShadowMerge/RenderVKShadowSplitKernelsA/B).Workaround for users: Preferences -> Sun/moon shadows -> shadow maps.