[viewer] voice died at london city #1111

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opened 2026-10-26 11:51:09 +00:00 by slipstream-reports · 0 comments
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

Sparda3092 Resident

System

Version: 1.4.2.1
Channel: Slipstream Release
OS: Microsoft Windows 11 64-bit (Build 26200.9711)
CPU: AMD Ryzen 9 7950X 16-Core Processor (4491.55 MHz)
Memory: 64660 MB
GPU: NVIDIA GeForce RTX 4070 Ti
GPU driver: 32.0.16.1742
Vulkan: 1.4.351; ray tracing: enabled
Window: 2560x1440
Grid: Second Life Main Grid (Agni)
Region: London City
Display: swapchain 2560x1440 BGRA8/sRGB fifo x3 (45 MB); monitors 3, window on 2560x1440@240Hz scale 1.00, HDR off
VRAM: used 8464/9661 MB (cap auto, OS 10770 (smoothed 10735), reserve 1073) tracked 8134 fixed 1812 slack 330 swap 45 ovh 285 (unattributed 166) room 7846 | ladder 0/45
VRAM by category: tex 1167 geom 1749 scene 219 cull 181 targets 671 probes 2097 shadow 256 staging 1 part 3 ui 148 upscale 289 texenc 105 rig 1116
VRAM overhead: ovh 285 MB = pad 35 (1083 allocs @64K) + driver 83 [device 67 cmd 8 desc 4 pipe 29 resource 4] + untracked 0 + ? 166; min 252; slack vram 330 sys 242
Texture pools: tex pools 152 blocks 872 MB, 14814 images 740 MB live (85% occupied), slack 131 (free 108 + rounding 23); medium classes 692 MB 93% stranded 35, fallback 8 MB 30% stranded 6 (images hit/miss 5211/39,
Host memory: host-visible 438 MB / 74 allocs [scene 1/3 cull 1/10 rt-aux 0/4 rt-mask 1/2 staging 416/35 readback 14/12 part 2/4 ui 4/2 upscale 0/1 texenc 0/1] device-only 8123 MB | /s: alloc hv 48.7 (11 MB) dev 1.
Pipeline compiles: async 279/203 0.0s +325MB t31 c31 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 83M c31; mRtTraceListPipe (DeferRtTraceList) (DeferRtTraceList) 0.0s 9M c31; mRtTracePipe (DeferRtTrace) (DeferRtTrace)
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 120
  RenderFSAAType = 2
  RenderFarClip = 256
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = true
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 1
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 512
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKFramePacing = 1
  RenderVKGodRays = 3
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 1
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1
  VKDebugForceIntelCompileCap = 0

Description

i expected voice to keep working i guess.
what happened is i was just standing in london city, listening to people talk when it became quiet, but the dots above people's heads were still flairing from them talking. and then my mic button went grey showing that i cant talk.,

Steps to reproduce

teleport to london city and just stand around for about 2 or 3 minutes.

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
    0.169   0.166   0.210   0.266      vk_submit
    0.117   0.116   0.136   0.159      vk_uiRecord
    0.078   0.014   0.535   0.546      vk_syncBegin
    0.063   0.001   0.522   0.535        vk_prestep_memLog
    0.553   0.536   0.684   0.933    Scene build for the GPU (buildWorldFrame)
    0.372   0.355   0.470   0.641      Light collection (bwf_lights)
    5.728   5.374   7.232   9.273  World update (LL_idle_total)
    3.616   3.477   4.620   5.057    Object updates (LL_objectListUpdate)
    3.423   3.288   4.362   4.774      objUpd_av
    2.500   2.408   3.118   3.546        avatarCharacter
    0.540   0.513   0.730   0.803        av_misc
    0.064   0.062   0.081   0.093        av_nameTag
    0.182   0.172   0.245   0.281      objUpd_nonAv
    3.157   2.991   4.732   5.474    Texture updates (LL_updateImages)
    2.366   2.208   3.470   5.030    New object processing (vk_ingestTick)
    1.425   1.300   2.036   4.094      sweep_total
    0.515   0.488   0.732   0.896        moveQueue
    0.166   0.054   0.460   0.799        changedQueue
    0.520   0.465   0.760   0.924      ing_priority
    0.265   0.257   0.347   0.438      ing_sysavi
    0.154   0.115   0.177   1.135      ing_gc
    0.119   0.115   0.151   0.181        vk_orphanAudit
    1.806   1.853   2.734   3.441    LL_texFetch
    1.312   1.172   2.756   3.431    LL_texCreate
    0.361   0.356   0.609   0.700    Object detail levels (LL_apparentAngles)
    0.326   0.298   0.480   0.634    Avatar movement (LL_updateMove)
    0.292   0.187   0.629   1.138    Network messages (LL_idleNetwork)
    0.873   0.677   1.877   1.896  vk_texP_newAndWalk
    0.676   0.292   2.064   2.501  vk_texResUp
    0.502   0.511   0.528   0.545  vk_texResScan
    0.324   0.254   0.334   0.896  Mesh loading (df_meshRepo)
    0.225   0.004   0.084   6.497  vk_texP_setup
    0.088   0.017   0.381   0.910  Texture threads (df_textureThreads)
    0.066   0.064   0.090   0.126  vk_texP_fixedSets
    0.062   0.027   0.147   0.201  vk_texP_liveScan
    0.059   0.062   0.135   0.179  vk_texP_patch
    0.051   0.045   0.072   0.105  vk_texP_trickle
    0.047   0.001   0.130   0.152  vk_texP_slotDemand
    0.036   0.005   0.141   0.301  Coroutines (df_coroSuspend)
    0.023   0.018   0.061   0.105  Main loop (df_mainloopPost)

Screenshot

screenshot


Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text Sparda3092 Resident ~~~ ### System ~~~text Version: 1.4.2.1 Channel: Slipstream Release OS: Microsoft Windows 11 64-bit (Build 26200.9711) CPU: AMD Ryzen 9 7950X 16-Core Processor (4491.55 MHz) Memory: 64660 MB GPU: NVIDIA GeForce RTX 4070 Ti GPU driver: 32.0.16.1742 Vulkan: 1.4.351; ray tracing: enabled Window: 2560x1440 Grid: Second Life Main Grid (Agni) Region: London City Display: swapchain 2560x1440 BGRA8/sRGB fifo x3 (45 MB); monitors 3, window on 2560x1440@240Hz scale 1.00, HDR off VRAM: used 8464/9661 MB (cap auto, OS 10770 (smoothed 10735), reserve 1073) tracked 8134 fixed 1812 slack 330 swap 45 ovh 285 (unattributed 166) room 7846 | ladder 0/45 VRAM by category: tex 1167 geom 1749 scene 219 cull 181 targets 671 probes 2097 shadow 256 staging 1 part 3 ui 148 upscale 289 texenc 105 rig 1116 VRAM overhead: ovh 285 MB = pad 35 (1083 allocs @64K) + driver 83 [device 67 cmd 8 desc 4 pipe 29 resource 4] + untracked 0 + ? 166; min 252; slack vram 330 sys 242 Texture pools: tex pools 152 blocks 872 MB, 14814 images 740 MB live (85% occupied), slack 131 (free 108 + rounding 23); medium classes 692 MB 93% stranded 35, fallback 8 MB 30% stranded 6 (images hit/miss 5211/39, Host memory: host-visible 438 MB / 74 allocs [scene 1/3 cull 1/10 rt-aux 0/4 rt-mask 1/2 staging 416/35 readback 14/12 part 2/4 ui 4/2 upscale 0/1 texenc 0/1] device-only 8123 MB | /s: alloc hv 48.7 (11 MB) dev 1. Pipeline compiles: async 279/203 0.0s +325MB t31 c31 ob0: mRtFwdPipe (DeferRtFwd) (DeferRtFwd) 0.0s 83M c31; mRtTraceListPipe (DeferRtTraceList) (DeferRtTraceList) 0.0s 9M c31; mRtTracePipe (DeferRtTrace) (DeferRtTrace) Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 120 RenderFSAAType = 2 RenderFarClip = 256 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = true RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 1 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 512 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKFramePacing = 1 RenderVKGodRays = 3 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 1 RenderVSyncEnable = 1 RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 VKDebugForceIntelCompileCap = 0 ~~~ ### Description ~~~text i expected voice to keep working i guess. what happened is i was just standing in london city, listening to people talk when it became quiet, but the dots above people's heads were still flairing from them talking. and then my mic button went grey showing that i cant talk., ~~~ ### Steps to reproduce ~~~text teleport to london city and just stand around for about 2 or 3 minutes. ~~~ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/1d39e069-f065-439d-86f6-f889faacdf7e) <details><summary>Last 40 lines</summary> ~~~log 0.169 0.166 0.210 0.266 vk_submit 0.117 0.116 0.136 0.159 vk_uiRecord 0.078 0.014 0.535 0.546 vk_syncBegin 0.063 0.001 0.522 0.535 vk_prestep_memLog 0.553 0.536 0.684 0.933 Scene build for the GPU (buildWorldFrame) 0.372 0.355 0.470 0.641 Light collection (bwf_lights) 5.728 5.374 7.232 9.273 World update (LL_idle_total) 3.616 3.477 4.620 5.057 Object updates (LL_objectListUpdate) 3.423 3.288 4.362 4.774 objUpd_av 2.500 2.408 3.118 3.546 avatarCharacter 0.540 0.513 0.730 0.803 av_misc 0.064 0.062 0.081 0.093 av_nameTag 0.182 0.172 0.245 0.281 objUpd_nonAv 3.157 2.991 4.732 5.474 Texture updates (LL_updateImages) 2.366 2.208 3.470 5.030 New object processing (vk_ingestTick) 1.425 1.300 2.036 4.094 sweep_total 0.515 0.488 0.732 0.896 moveQueue 0.166 0.054 0.460 0.799 changedQueue 0.520 0.465 0.760 0.924 ing_priority 0.265 0.257 0.347 0.438 ing_sysavi 0.154 0.115 0.177 1.135 ing_gc 0.119 0.115 0.151 0.181 vk_orphanAudit 1.806 1.853 2.734 3.441 LL_texFetch 1.312 1.172 2.756 3.431 LL_texCreate 0.361 0.356 0.609 0.700 Object detail levels (LL_apparentAngles) 0.326 0.298 0.480 0.634 Avatar movement (LL_updateMove) 0.292 0.187 0.629 1.138 Network messages (LL_idleNetwork) 0.873 0.677 1.877 1.896 vk_texP_newAndWalk 0.676 0.292 2.064 2.501 vk_texResUp 0.502 0.511 0.528 0.545 vk_texResScan 0.324 0.254 0.334 0.896 Mesh loading (df_meshRepo) 0.225 0.004 0.084 6.497 vk_texP_setup 0.088 0.017 0.381 0.910 Texture threads (df_textureThreads) 0.066 0.064 0.090 0.126 vk_texP_fixedSets 0.062 0.027 0.147 0.201 vk_texP_liveScan 0.059 0.062 0.135 0.179 vk_texP_patch 0.051 0.045 0.072 0.105 vk_texP_trickle 0.047 0.001 0.130 0.152 vk_texP_slotDemand 0.036 0.005 0.141 0.301 Coroutines (df_coroSuspend) 0.023 0.018 0.061 0.105 Main loop (df_mainloopPost) ~~~ </details> ### Screenshot ![screenshot](https://git.slipstreamviewer.org/attachments/238abfab-2e7f-4c44-ab83-1ca253a46b6f) --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
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sky_line/Slipstream#1111
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