Epic: frame generation -- FSR 3 frame generation first, DLSS frame generation later (deferred) #1114
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sky_line/Slipstream#1114
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Status: deferred (owner, 2026-10-26). Order: FSR 3 frame generation first, DLSS frame generation later.
Goal: optional frame generation, with generated frames inserted between rendered ones for smoother motion on high-refresh displays. It must look clean with Second Life's heavy UI: nametags, hover text, floaters and chat must never smear.
Phase 1: groundwork both generators need
Phase 2: FSR 3 frame generation (first)
vk_fsr3_shaders).Phase 3: DLSS frame generation (later)
RenderVKDlssShimPath. Never build or ship the NVIDIA parts in CI.Not in scope: DLSS 5's generative "neural rendering" (a different feature); evaluate separately when its SDK is public.