VR: wrist panel is too small and hard to use -- redesign #1120

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opened 2026-10-26 20:55:24 +00:00 by sky_line · 0 comments
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Part of #1072 (M3). Owner, 2026-10-26: the wrist UI is a bit small and not easily used right now.

Look at: size and distance (readable text at arm's length on an Index), angle (faces the eyes when the wrist is turned up), what it shows (notifications, IM/nearby chat lines, a few big buttons: wall toggle, dictation, recentre, fly cam), how it's operated (pointer from the other hand vs touching it with the other controller), and when it appears (wrist turned toward the face).

Deliver: a proposal with mock-ups first, then the change; measure text size in pixels-per-degree at the Index's resolution.

Test: read a notification and an IM on the wrist without bringing up the wall; press each wrist button reliably with the other hand.

Part of #1072 (M3). Owner, 2026-10-26: the wrist UI is a bit small and not easily used right now. **Look at:** size and distance (readable text at arm's length on an Index), angle (faces the eyes when the wrist is turned up), what it shows (notifications, IM/nearby chat lines, a few big buttons: wall toggle, dictation, recentre, fly cam), how it's operated (pointer from the other hand vs touching it with the other controller), and when it appears (wrist turned toward the face). **Deliver:** a proposal with mock-ups first, then the change; measure text size in pixels-per-degree at the Index's resolution. **Test:** read a notification and an IM on the wrist without bringing up the wall; press each wrist button reliably with the other hand.
sky_line added this to the Slipstream project 2026-10-26 20:55:24 +00:00
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sky_line/Slipstream#1120
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