[viewer] [crash] Crash: went boom #1125

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opened 2026-10-26 23:15:13 +00:00 by slipstream-reports · 0 comments
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

(not given)

Filed after a crash. Previous session ended with:

Previous session lost the graphics device (the graphics driver s

System

Version: 1.6.0.4
Channel: Slipstream Jetstream
OS: Linux 7.3.0-9-generic #9-Ubuntu SMP PREEMPT_DYNAMIC Mon Oct 5 10:38:02 UTC 2026 x86_64
CPU: Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz (3600 MHz)
Memory: 32001 MB
GPU: NVIDIA GeForce GTX 1660 Ti
GPU driver: NVIDIA 615.71.09
Vulkan: 1.4.351; ray tracing: unsupported, missing extension(s): VK_KHR_ray_query
Window: 1920x1020
Display: swapchain 1920x1020 BGRA8/sRGB mailbox x3 (23 MB); monitors 3, window on 1920x1080@60Hz scale 1.00, HDR off
VRAM: n/a (no Vulkan world renderer)
Host memory: host-visible 38 MB / 17 allocs [cull 0/8 staging 33/2 readback 0/1 part 2/4 ui 2/2] device-only 337 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB) | total allocs 180 fr
Pipeline compiles: async 272/191 0.0s +110MB t7 c7 ob0: LIT_ALPHA/FragBlend 0.0s 6M c7; LIT_DRAW/Frag 0.0s 6M c7; mHudAlphaPipe/Frag 0.0s 6M c7; mCullPipe (Cull) 0.0s 5M c7;
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 240
  RenderFSAAType = 0
  RenderFarClip = 320
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 6144
  RenderMirrors = true
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 1
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = true
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKDlssRayReconstruction = 2
  RenderVKFramePacing = 1
  RenderVKGodRays = 3
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 1
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 1
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 0
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 2
  UIScaleFactor = 1
  VKDebugForceIntelCompileCap = 0

Description

I am not quite sure what I did. I was in the prefs, looking at the ReshadeFX shaders, but I don;t think I touched anything yet. I hope the logs are more helpful than I am

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
[vktest]   graphics vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8583 crumb #271623, 5371.4 ms ago
[vktest]   graphics vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8584 crumb #271726, 5352.0 ms ago
[vktest]   async    vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8584 crumb #271726, 5351.9 ms ago
[vktest]   graphics vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8584 crumb #271726, 5351.9 ms ago
[vktest]   graphics vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8585 crumb #271830, 5333.7 ms ago
[vktest]   async    vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8585 crumb #271830, 5333.6 ms ago
[vktest]   graphics vkQueueSubmit2     llcleanrenderervk.cpp:45574 frame 8585 crumb #271830, 5333.6 ms ago
[vktest] no image freed in the last 4 frames
[vktest] DEVICE_LOST fault: 
[vktest] DEVICE_LOST: no fault address (instruction pointers only): GPU hang / timeout (TDR), not a page fault (0 vendor record(s))
[vktest]   address type=4 addr=0xdf9f0181e0 precision=16
[vktest]   vendor fault info: none
[vktest] async compute: compute-only family 1, handed out graphics timeline 2192 / compute timeline 2192, joined 2192, slot waits 2192 2191, frame slot 0, RenderVKAsyncLayoutsOnGraphics transitions left on the compute queue so far 0
[vktest] texture retire guard: slot repairs 0, duplicate records dropped 0, registry-owned dropped 0, deferred 0, compute waits 0, forced 0, late now 0
[vktest] RT reflection hang guard (#1049), lit guard ring 0 (guard frame 2190): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks
[vktest] RT reflection hang guard (#1049), lit guard ring 1 (guard frame 2191): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks
[vktest] RT reflection hang guard (#1049), lit guard ring 2 (guard frame 2189): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks
[vktest] async frame (registry frame 8582, slot 1): 4 segments in submission order
[vktest]    0 graphics                  wait comp 2188 (+ 0) -> signal gfx 2189
[vktest]    1 compute  q_volumetrics    wait gfx 2189 -> signal comp 2189
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2189 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 8583, slot 0): 4 segments in submission order
[vktest]    0 graphics                  wait comp 2189 (+ 0) -> signal gfx 2190
[vktest]    1 compute  q_volumetrics    wait gfx 2190 -> signal comp 2190
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2190 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 8584, slot 1): 4 segments in submission order
[vktest]    0 graphics                  wait comp 2190 (+ 0) -> signal gfx 2191
[vktest]    1 compute  q_volumetrics    wait gfx 2191 -> signal comp 2191
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2191 (+ 0) -> signal gfx 0
[vktest] async frame (registry frame 8585, slot 0): 4 segments in submission order
[vktest]    0 graphics                  wait comp 2191 (+ 0) -> signal gfx 2192
[vktest]    1 compute  q_volumetrics    wait gfx 2192 -> signal comp 2192
[vktest]    2 graphics                  wait comp 0 (+ 0) -> signal gfx 0
[vktest]    3 graphics                  wait comp 2192 (+ 0) -> signal gfx 0
[vktest] AS build inputs: none recorded
[vktest] RT scene audit: not available (ray tracing not running)
==================== END GRAPHICS DEVICE LOST ====================

Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text (not given) ~~~ **Filed after a crash.** Previous session ended with: ~~~text Previous session lost the graphics device (the graphics driver s ~~~ ### System ~~~text Version: 1.6.0.4 Channel: Slipstream Jetstream OS: Linux 7.3.0-9-generic #9-Ubuntu SMP PREEMPT_DYNAMIC Mon Oct 5 10:38:02 UTC 2026 x86_64 CPU: Intel(R) Core(TM) i7-9700KF CPU @ 3.60GHz (3600 MHz) Memory: 32001 MB GPU: NVIDIA GeForce GTX 1660 Ti GPU driver: NVIDIA 615.71.09 Vulkan: 1.4.351; ray tracing: unsupported, missing extension(s): VK_KHR_ray_query Window: 1920x1020 Display: swapchain 1920x1020 BGRA8/sRGB mailbox x3 (23 MB); monitors 3, window on 1920x1080@60Hz scale 1.00, HDR off VRAM: n/a (no Vulkan world renderer) Host memory: host-visible 38 MB / 17 allocs [cull 0/8 staging 33/2 readback 0/1 part 2/4 ui 2/2] device-only 337 MB | /s: alloc hv 0.0 (0 MB) dev 0.0 (0 MB), free hv 0.0 (0 MB) dev 0.0 (0 MB) | total allocs 180 fr Pipeline compiles: async 272/191 0.0s +110MB t7 c7 ob0: LIT_ALPHA/FragBlend 0.0s 6M c7; LIT_DRAW/Frag 0.0s 6M c7; mHudAlphaPipe/Frag 0.0s 6M c7; mCullPipe (Cull) 0.0s 5M c7; Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 240 RenderFSAAType = 0 RenderFarClip = 320 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 6144 RenderMirrors = true RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 1 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = true RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKDlssRayReconstruction = 2 RenderVKFramePacing = 1 RenderVKGodRays = 3 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 1 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 1 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 0 RenderVSyncEnable = false RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 2 UIScaleFactor = 1 VKDebugForceIntelCompileCap = 0 ~~~ ### Description ~~~text I am not quite sure what I did. I was in the prefs, looking at the ReshadeFX shaders, but I don;t think I touched anything yet. I hope the logs are more helpful than I am ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/7b0a066e-2a81-49bf-9a95-3e08ea0255e2) <details><summary>Last 40 lines</summary> ~~~log [vktest] graphics vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8583 crumb #271623, 5371.4 ms ago [vktest] graphics vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8584 crumb #271726, 5352.0 ms ago [vktest] async vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8584 crumb #271726, 5351.9 ms ago [vktest] graphics vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8584 crumb #271726, 5351.9 ms ago [vktest] graphics vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8585 crumb #271830, 5333.7 ms ago [vktest] async vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8585 crumb #271830, 5333.6 ms ago [vktest] graphics vkQueueSubmit2 llcleanrenderervk.cpp:45574 frame 8585 crumb #271830, 5333.6 ms ago [vktest] no image freed in the last 4 frames [vktest] DEVICE_LOST fault: [vktest] DEVICE_LOST: no fault address (instruction pointers only): GPU hang / timeout (TDR), not a page fault (0 vendor record(s)) [vktest] address type=4 addr=0xdf9f0181e0 precision=16 [vktest] vendor fault info: none [vktest] async compute: compute-only family 1, handed out graphics timeline 2192 / compute timeline 2192, joined 2192, slot waits 2192 2191, frame slot 0, RenderVKAsyncLayoutsOnGraphics transitions left on the compute queue so far 0 [vktest] texture retire guard: slot repairs 0, duplicate records dropped 0, registry-owned dropped 0, deferred 0, compute waits 0, forced 0, late now 0 [vktest] RT reflection hang guard (#1049), lit guard ring 0 (guard frame 2190): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks [vktest] RT reflection hang guard (#1049), lit guard ring 1 (guard frame 2191): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks [vktest] RT reflection hang guard (#1049), lit guard ring 2 (guard frame 2189): query budget cut 0 rays, rtRaySane refused 0 rays, candidate budget hit 0 walks [vktest] async frame (registry frame 8582, slot 1): 4 segments in submission order [vktest] 0 graphics wait comp 2188 (+ 0) -> signal gfx 2189 [vktest] 1 compute q_volumetrics wait gfx 2189 -> signal comp 2189 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2189 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 8583, slot 0): 4 segments in submission order [vktest] 0 graphics wait comp 2189 (+ 0) -> signal gfx 2190 [vktest] 1 compute q_volumetrics wait gfx 2190 -> signal comp 2190 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2190 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 8584, slot 1): 4 segments in submission order [vktest] 0 graphics wait comp 2190 (+ 0) -> signal gfx 2191 [vktest] 1 compute q_volumetrics wait gfx 2191 -> signal comp 2191 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2191 (+ 0) -> signal gfx 0 [vktest] async frame (registry frame 8585, slot 0): 4 segments in submission order [vktest] 0 graphics wait comp 2191 (+ 0) -> signal gfx 2192 [vktest] 1 compute q_volumetrics wait gfx 2192 -> signal comp 2192 [vktest] 2 graphics wait comp 0 (+ 0) -> signal gfx 0 [vktest] 3 graphics wait comp 2192 (+ 0) -> signal gfx 0 [vktest] AS build inputs: none recorded [vktest] RT scene audit: not available (ray tracing not running) ==================== END GRAPHICS DEVICE LOST ==================== ~~~ </details> --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
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sky_line/Slipstream#1125
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