ReSTIR emissive: room lighting pulses / swaps every few seconds with an emissive-textured light prim (blocks 1.5 Beta 4) #1138
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sky_line/Slipstream#1138
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ReSTIR emissive lights make room lighting pulse / swap every few seconds. Blocks 1.5.0 Beta 4 (seen on the candidate release/1.5
ef4853e8b5).Owner, 2026-10-27, desktop RTX 5090, a room lit by a prim light that also has an emissive texture (so the ReSTIR emissive build converts it into emissive light samples):
RenderVKReSTIREmissive 0(live) STOPS it.RenderVKAsyncCompute 0does not (not a cross-queue race).Suspects: the seconds-scale cadence of the emissive build (emitter update / rotation / 'due' sets, its parity, the emissive grid and the pair caps from #1108, the walk-occupancy changes), the emissive emitter's power / PDF estimate (coarsest-mip texture sampling) changing between updates, and the interaction with the prim's own point light (double counting or one replacing the other).