Perf: sel+hud pass costs ~3 ms with nothing selected #125
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sky_line/Slipstream#125
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GTX 1080 Ti @ 1918×1008,
RenderVKGpuTimers(see #98): thesel+hudGPU timer reads a constant 3.0–3.4 ms/frame, with nothing selected and no HUD-heavy content known. That's too much for an overlay.Part of #98.
Current numbers (2026-09-30,
4d377811f1, busy scene, RTX): GPU sel+hud = 0.44 ms/frame (g_hud 0.24, c_hud_cull 0.18), down from ~3 ms. Closing; reopen if it climbs again.