GI: objects flash dark intermittently (irregular pace) #1406
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sky_line/Slipstream#1406
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Owner report: objects briefly flash dark, caused by GI. The flashes come at an irregular pace (not every frame, not a steady period), so it looks like an intermittent drop in the GI contribution on some objects rather than steady noise.
Seen on the current build (1.6 test at main
fcbc3b846c, which carries the Beta 6 GI/stochastic work); check whether 1.5.0 Beta 6 shows it too, and whether it reproduces with GI off (then it isn't GI).Candidates to rule in/out:
Useful first data: a short capture with frame times plus the GI counters during the flashes, and whether the flashes line up with texture/mesh streaming activity or camera movement.
Owner, more observations (same session):
So there may be three symptoms: dark flashes at an irregular pace (any mode?), heavy GI noise without RR, and shadow glitches under DLAA. Worth checking which of them share a cause, e.g. GI/shadow history or denoiser inputs that are only valid at the upscaled resolution or only when RR consumes them.