HDR display output: grey translucent UI, world half as bright as SDR, highlights capped, white UI after switching off #1451
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sky_line/Slipstream#1451
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With HDR display output on (
RenderVKDisplayHDR, Windows, OLED panel; Windows reports SDR white 80 nits and peak 456 nits):ui_display.glslconverts each UI fragment to linear nits before the blend, so blending runs in linear light: the list's 5% white background reads as ~25% grey. Every translucent UI element is affected (backgrounds, highlights, shadows, text edges).Goal: