Media faces (MoAP) on PBR objects render dark / tinted by the material; media should always be fullbright with no material #1461
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Reference
sky_line/Slipstream#1461
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Bug
A media face (MoAP / parcel media / shared media) on an object that has a PBR (glTF) material renders dark or tinted. It takes on the material's properties (base colour factor / tint, metallic / roughness, emissive, normal map, lighting and shadowing) instead of showing the media as-is.
Expected
Media faces always render fullbright, with no material applied:
This applies to both PBR and legacy (Blinn-Phong) materials, in every path: deferred, forward/blend, mirrors, probes, captures and snapshots.
Notes for the fix