[viewer] Weather causing low FPS #1494

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opened 2026-11-08 03:07:03 +00:00 by slipstream-reports · 0 comments
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Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

Nommynom Resident

System

Version: 1.6.0.22
Channel: Slipstream Jetstream
OS: Linux 7.3.0-4-cachyos #1 SMP PREEMPT_DYNAMIC Fri, 23 Oct 2026 15:03:58 +0000 x86_64
CPU: AMD Ryzen 7 5800X 8-Core Processor (4853.59 MHz)
Memory: 64213 MB
GPU: NVIDIA GeForce RTX 3060
GPU driver: NVIDIA 615.78.08
Vulkan: 1.4.351; ray tracing: enabled
Window: 1920x1022
Build ID: 22
Git SHA: fb2032d7a4
Grid: Second Life Main Grid (Agni)
Region: Cloudsdale
Display: swapchain 1920x1022 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@60Hz scale 1.00, HDR off
VRAM: used 4026/9012 MB (cap auto, OS 10549, reserve 1536) tracked 3588 fixed 1344 slack 296 swap 23 ovh 416 (unattributed 0) room 7670 | ladder 0/49
VRAM by category: tex 584 geom 489 scene 164 cull 58 targets 407 probes 147 shadow 6 rt-as 475 rt-aux 70 rt-mask 109 staging 1 part 91 ui 168 upscale 23 texenc 88 rig 243 denoise 357
VRAM overhead: ovh 416 MB = pad 9 (779 allocs @64K) + driver 278 [device 267 cmd 10 pipe 93] + untracked 146 + ? 0; min 43; slack vram 296 sys 0
Texture pools: tex pools 86 blocks 507 MB, 5911 images 396 MB live (78% occupied), slack 110 (free 99 + rounding 11); medium classes 411 MB 84% stranded 59, fallback 8 MB 63% stranded 3 (images hit/miss 22327/252, m
Host memory: host-visible 260 MB / 253 allocs [scene 0/3 cull 3/10 targets 1/8 rt-aux 43/19 rt-mask 1/2 staging 196/167 readback 8/24 part 4/16 ui 3/2 upscale 0/1 texenc 0/1] device-only 3588 MB | /s: alloc hv 4.0
Pipeline compiles: async, full quality (upgrade) 56/39 81.1s +11493MB t15 c15 ob0: mHudAlphaPipe/Frag 61.5s 767M c15; mMirrorRigPipe/Frag 59.8s 767M c15; mHudDrawPipe/Frag 59.7s 767M c15; mMirrorRigAlphaPipe/Frag 59.6s
Settings:
  RenderDeferredSSAO = 1
  RenderDepthOfField = 0
  RenderFPSLimit = 0
  RenderFSAAType = 3
  RenderFarClip = 200
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMaxVideoMemoryMB = 0
  RenderMirrors = 0
  RenderQualityPerformance = 6
  RenderReflectionProbeCount = 256
  RenderReflectionProbeDetail = 3
  RenderReflectionProbeLevel = 3
  RenderReflectionProbeResolution = 128
  RenderScreenSpaceReflections = 0
  RenderShadowDetail = 2
  RenderTransparentWater = 1
  RenderVKAOStandard = 1
  RenderVKDlssRayReconstruction = 2
  RenderVKFramePacing = 1
  RenderVKGI = 3
  RenderVKGodRays = 1
  RenderVKNoVsyncPresentMode = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKPhysicalSky = 1
  RenderVKPipelineCompileBudgetMB = 0
  RenderVKPipelineCompileThreads = 0
  RenderVKProjectorShadows = 2
  RenderVKRayTracing = 1
  RenderVKReSTIRRadiance = true
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 256
  RenderVKSunShadows = 2
  RenderVKTAA = 0
  RenderVKTextureCompression = 4
  RenderVKUpscaler = 10
  RenderVKVolumetricClouds = true
  RenderVKVolumetricFog = true
  RenderVSyncEnable = false
  RenderVolumeLODFactor = 8
  SlipstreamRenderTonemapType = 1
  UIScaleFactor = 1
  VKDebugForceIntelCompileCap = 0

Description

When turning on weather, FPS drops from ~45 to ~34. The weather in this parcel is heavy snow with a lot of wind.

Steps to reproduce

not given

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
    5.785   5.606   7.089   8.140  Rendering (display_total)
    4.490   4.382   5.779   6.607    Vulkan frame recording + submit (renderFrame)
    1.673   1.594   2.158   3.734      vk_worldSetup
    1.158   1.132   1.339   1.693        vk_recordWorld
    0.255   0.237   0.313   0.779          vk_rtBuild
    0.175   0.139   0.598   0.636        rw_buildRigged
    0.059   0.057   0.080   0.093          vk_animBuild
    0.111   0.075   0.097   2.292        rw_ensureTargets
    1.638   1.579   2.490   3.406      vk_uiBuild
    1.562   1.497   2.410   3.322        Interface drawing (ui_draw)
    0.063   0.060   0.076   0.126        Name tags / hover text (vk_hudText)
    0.688   0.580   1.215   1.325      Scene sync to the GPU (vk_syncFromStores)
    0.688   0.580   1.214   1.325        vk_sync_total
    0.624   0.569   1.170   1.290          vk_texResLap
    0.061   0.000   0.696   1.239          vk_texUpload
    0.302   0.297   0.346   0.364      vk_uiRecord
    0.068   0.067   0.077   0.083      vk_submit
    0.173   0.168   0.205   0.288    Scene build for the GPU (buildWorldFrame)
    0.062   0.061   0.073   0.177      Light collection (bwf_lights)
    1.555   1.477   2.120   2.343  World update (LL_idle_total)
    0.869   0.813   1.266   1.749    New object processing (vk_ingestTick)
    0.638   0.581   0.982   1.087      sweep_total
    0.413   0.374   0.641   0.711        moveQueue
    0.141   0.118   0.361   0.394      ing_priority
    0.377   0.358   0.526   0.607    Object updates (LL_objectListUpdate)
    0.355   0.335   0.503   0.580      objUpd_av
    0.265   0.251   0.344   0.387        avatarCharacter
    0.293   0.279   0.386   0.425    Interface update (LL_updateUI)
    0.167   0.119   0.414   0.502    Idle callbacks (LL_idleCallbacks)
    0.165   0.158   0.215   0.234    ui_upd_rest
    0.154   0.150   0.182   0.216    Texture updates (LL_updateImages)
    0.144   0.141   0.172   0.206    LL_texFetch
    0.121   0.116   0.159   0.171    ui_upd_layout
    0.467   0.504   0.514   0.519  vk_texResScan
    0.136   0.119   0.189   0.651  vk_rtP_record
    0.093   0.092   0.111   0.116  Mesh loading (df_meshRepo)
    0.056   0.055   0.064   0.070  vk_rtP_feedback
    0.040   0.033   0.092   0.134  vk_texP_trickle
    0.035   0.034   0.038   0.041  vk_rtP_terrain
    0.021   0.019   0.042   0.074  Input (df_gatherInput)

Full current-session log (head/tail only; omitted 8115112 bytes)

Download compressed log

Full previous-session log (complete)

Download compressed log

Screenshot

screenshot


Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text Nommynom Resident ~~~ ### System ~~~text Version: 1.6.0.22 Channel: Slipstream Jetstream OS: Linux 7.3.0-4-cachyos #1 SMP PREEMPT_DYNAMIC Fri, 23 Oct 2026 15:03:58 +0000 x86_64 CPU: AMD Ryzen 7 5800X 8-Core Processor (4853.59 MHz) Memory: 64213 MB GPU: NVIDIA GeForce RTX 3060 GPU driver: NVIDIA 615.78.08 Vulkan: 1.4.351; ray tracing: enabled Window: 1920x1022 Build ID: 22 Git SHA: fb2032d7a4 Grid: Second Life Main Grid (Agni) Region: Cloudsdale Display: swapchain 1920x1022 BGRA8/sRGB mailbox x3 (23 MB); monitors 2, window on 1920x1080@60Hz scale 1.00, HDR off VRAM: used 4026/9012 MB (cap auto, OS 10549, reserve 1536) tracked 3588 fixed 1344 slack 296 swap 23 ovh 416 (unattributed 0) room 7670 | ladder 0/49 VRAM by category: tex 584 geom 489 scene 164 cull 58 targets 407 probes 147 shadow 6 rt-as 475 rt-aux 70 rt-mask 109 staging 1 part 91 ui 168 upscale 23 texenc 88 rig 243 denoise 357 VRAM overhead: ovh 416 MB = pad 9 (779 allocs @64K) + driver 278 [device 267 cmd 10 pipe 93] + untracked 146 + ? 0; min 43; slack vram 296 sys 0 Texture pools: tex pools 86 blocks 507 MB, 5911 images 396 MB live (78% occupied), slack 110 (free 99 + rounding 11); medium classes 411 MB 84% stranded 59, fallback 8 MB 63% stranded 3 (images hit/miss 22327/252, m Host memory: host-visible 260 MB / 253 allocs [scene 0/3 cull 3/10 targets 1/8 rt-aux 43/19 rt-mask 1/2 staging 196/167 readback 8/24 part 4/16 ui 3/2 upscale 0/1 texenc 0/1] device-only 3588 MB | /s: alloc hv 4.0 Pipeline compiles: async, full quality (upgrade) 56/39 81.1s +11493MB t15 c15 ob0: mHudAlphaPipe/Frag 61.5s 767M c15; mMirrorRigPipe/Frag 59.8s 767M c15; mHudDrawPipe/Frag 59.7s 767M c15; mMirrorRigAlphaPipe/Frag 59.6s Settings: RenderDeferredSSAO = 1 RenderDepthOfField = 0 RenderFPSLimit = 0 RenderFSAAType = 3 RenderFarClip = 200 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMaxVideoMemoryMB = 0 RenderMirrors = 0 RenderQualityPerformance = 6 RenderReflectionProbeCount = 256 RenderReflectionProbeDetail = 3 RenderReflectionProbeLevel = 3 RenderReflectionProbeResolution = 128 RenderScreenSpaceReflections = 0 RenderShadowDetail = 2 RenderTransparentWater = 1 RenderVKAOStandard = 1 RenderVKDlssRayReconstruction = 2 RenderVKFramePacing = 1 RenderVKGI = 3 RenderVKGodRays = 1 RenderVKNoVsyncPresentMode = 0 RenderVKOpaqueShadingRate = 0 RenderVKPhysicalSky = 1 RenderVKPipelineCompileBudgetMB = 0 RenderVKPipelineCompileThreads = 0 RenderVKProjectorShadows = 2 RenderVKRayTracing = 1 RenderVKReSTIRRadiance = true RenderVKRenderScale = 1 RenderVKShadowResolution = 256 RenderVKSunShadows = 2 RenderVKTAA = 0 RenderVKTextureCompression = 4 RenderVKUpscaler = 10 RenderVKVolumetricClouds = true RenderVKVolumetricFog = true RenderVSyncEnable = false RenderVolumeLODFactor = 8 SlipstreamRenderTonemapType = 1 UIScaleFactor = 1 VKDebugForceIntelCompileCap = 0 ~~~ ### Description ~~~text When turning on weather, FPS drops from ~45 to ~34. The weather in this parcel is heavy snow with a lot of wind. ~~~ ### Steps to reproduce _not given_ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/1072405d-56ec-419c-befd-424cbe3036bc) <details><summary>Last 40 lines</summary> ~~~log 5.785 5.606 7.089 8.140 Rendering (display_total) 4.490 4.382 5.779 6.607 Vulkan frame recording + submit (renderFrame) 1.673 1.594 2.158 3.734 vk_worldSetup 1.158 1.132 1.339 1.693 vk_recordWorld 0.255 0.237 0.313 0.779 vk_rtBuild 0.175 0.139 0.598 0.636 rw_buildRigged 0.059 0.057 0.080 0.093 vk_animBuild 0.111 0.075 0.097 2.292 rw_ensureTargets 1.638 1.579 2.490 3.406 vk_uiBuild 1.562 1.497 2.410 3.322 Interface drawing (ui_draw) 0.063 0.060 0.076 0.126 Name tags / hover text (vk_hudText) 0.688 0.580 1.215 1.325 Scene sync to the GPU (vk_syncFromStores) 0.688 0.580 1.214 1.325 vk_sync_total 0.624 0.569 1.170 1.290 vk_texResLap 0.061 0.000 0.696 1.239 vk_texUpload 0.302 0.297 0.346 0.364 vk_uiRecord 0.068 0.067 0.077 0.083 vk_submit 0.173 0.168 0.205 0.288 Scene build for the GPU (buildWorldFrame) 0.062 0.061 0.073 0.177 Light collection (bwf_lights) 1.555 1.477 2.120 2.343 World update (LL_idle_total) 0.869 0.813 1.266 1.749 New object processing (vk_ingestTick) 0.638 0.581 0.982 1.087 sweep_total 0.413 0.374 0.641 0.711 moveQueue 0.141 0.118 0.361 0.394 ing_priority 0.377 0.358 0.526 0.607 Object updates (LL_objectListUpdate) 0.355 0.335 0.503 0.580 objUpd_av 0.265 0.251 0.344 0.387 avatarCharacter 0.293 0.279 0.386 0.425 Interface update (LL_updateUI) 0.167 0.119 0.414 0.502 Idle callbacks (LL_idleCallbacks) 0.165 0.158 0.215 0.234 ui_upd_rest 0.154 0.150 0.182 0.216 Texture updates (LL_updateImages) 0.144 0.141 0.172 0.206 LL_texFetch 0.121 0.116 0.159 0.171 ui_upd_layout 0.467 0.504 0.514 0.519 vk_texResScan 0.136 0.119 0.189 0.651 vk_rtP_record 0.093 0.092 0.111 0.116 Mesh loading (df_meshRepo) 0.056 0.055 0.064 0.070 vk_rtP_feedback 0.040 0.033 0.092 0.134 vk_texP_trickle 0.035 0.034 0.038 0.041 vk_rtP_terrain 0.021 0.019 0.042 0.074 Input (df_gatherInput) ~~~ </details> ### Full current-session log (head/tail only; omitted 8115112 bytes) [Download compressed log](https://git.slipstreamviewer.org/attachments/3751be9c-8319-46a8-8979-150e4da18ed3) ### Full previous-session log (complete) [Download compressed log](https://git.slipstreamviewer.org/attachments/80c13c68-a061-41d7-b051-c3418611bdb6) ### Screenshot ![screenshot](https://git.slipstreamviewer.org/attachments/0344a25a-8a1c-4ff9-9087-62ad7894cd3a) --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
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sky_line/Slipstream#1494
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