System avatar body not rendered #16

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opened 2026-09-27 05:23:30 +00:00 by sky_line · 2 comments
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No VK/ingest path draws the system avatar mesh: anyone without a mesh body shows only attachments; system clothing, hair, eyes, skirt, morphs, blink and lipsync are missing. Start: neutral-morph body + baked textures (M), then morphs/skirt (L). See audit §2.16.

Source: research/vk_parity_audit.md (static audit, not yet runtime-verified).

No VK/ingest path draws the system avatar mesh: anyone without a mesh body shows only attachments; system clothing, hair, eyes, skirt, morphs, blink and lipsync are missing. Start: neutral-morph body + baked textures (M), then morphs/skirt (L). See audit §2.16. Source: research/vk_parity_audit.md (static audit, not yet runtime-verified).
sky_line added this to the VK parity milestone 2026-09-27 05:23:30 +00:00
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Add (user request): a Preferences option to disable rendering the system avatar (the classic SL body / system wearables). Most people wear mesh bodies and never see it, so many will prefer it off. Expected:

  • a checkbox in Preferences (Graphics or Avatar);
  • when off, the system body / system clothing layers are skipped in every pass (main, shadows, mirror, probes), while attachments, rigged mesh and alpha-mask behaviour stay correct;
  • no effect on bakes being requested from the server (BOM still needs them for mesh bodies' textures).
**Add (user request):** a Preferences option to **disable rendering the system avatar** (the classic SL body / system wearables). Most people wear mesh bodies and never see it, so many will prefer it off. Expected: - a checkbox in Preferences (Graphics or Avatar); - when off, the system body / system clothing layers are skipped in every pass (main, shadows, mirror, probes), while attachments, rigged mesh and alpha-mask behaviour stay correct; - no effect on bakes being requested from the server (BOM still needs them for mesh bodies' textures).
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Verified done: the classic system avatar body (head, body, eyes, eyelashes, hair, skirt with morphs and bakes) renders GPU-driven in every pass; the requested toggle is in Preferences > Move & View (RenderVKSystemAvatarBody). Commits: 053bf487fc, 8b16609cf8, e0c93374cc, 37f0ac4291, 97f745b695. Shipped in v1.0.0-beta.1.

Verified done: the classic system avatar body (head, body, eyes, eyelashes, hair, skirt with morphs and bakes) renders GPU-driven in every pass; the requested toggle is in Preferences > Move & View (RenderVKSystemAvatarBody). Commits: 053bf487fc, 8b16609cf8, e0c93374cc, 37f0ac4291, 97f745b695. Shipped in v1.0.0-beta.1.
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sky_line/Slipstream#16
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