Voice: "hear everyone equally, everywhere" option (sim-wide voice at equal volume) #178
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sky_line/Slipstream#178
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Bring back the option Firestorm used to have (since removed) to hear every voice speaker across the sim at the same volume, regardless of distance or position. It's useful for events, meetings and teaching, where people are spread out.
Current state
VoiceEarLocationexists and the WebRTC client honours it (llvoicewebrtc.cppsetEarLocation/updatePosition~931-970): camera, avatar, or the mixed position. There's no "everywhere, equal volume" mode.llvoicevivox.cpp) has the same three modes.To investigate first (this decides whether it's feasible)
llwebrtc), equal volume could mean disabling our own distance rolloff and panning for those peers. Setting each participant's gain to unity is another route.If feasible
VoiceEarLocationvalue (or a separate checkbox) "Hear everyone equally, everywhere" in Preferences > Sound & Media > Voice. Label it clearly as a local listening option; it doesn't change what others hear.Shipped in 1.3.0 Beta 2 as a best-effort option: distant voices are brought closer to equal volume with a per-peer gain ramp. True equal volume is not possible on the client because the server mixes the voices spatially.