RT sun shadows: further optimization (shadow-mask pass, reduced-rate tracing, hybrid edges, denoise) #195
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sky_line/Slipstream#195
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Follow-up to #185 (pushed up to
75ca3a315c). Current cost on an RTX 5090, same view: cascades 14.8 ms, ray-traced sun 17.2 ms (+2.4 ms: pass 1 +3.1, pass 2 +0.3, cascades -1.85). Already done: 1 ray/pixel + TAA noise, no rays where N.L <= 0, cascades skipped, transparent receivers opaque-only (blend casters excluded), probe/mirror captures unshadowed.Candidates (roughly by expected win)
Goal
RT sun at or below the cascades' cost (so it can become the default on RT hardware), without visible quality loss (leaf-accurate shadows, stable under TAA).
Related: #185, #194, #85, #84, #157, #164.
Done: the RT shadow-mask pass, reduced-rate tracing and related optimizations shipped. Remaining shadow work is tracked in #567 (shadow-map parity) and #572.