Perf: rigged alpha-blend load in crowds (5M tris/frame) #260
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sky_line/Slipstream#260
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Measured at a Baltimare party (85 avatars, 4K, 5090, FSR native AA, RT shadows): ~47-54 FPS, GPU ~20 ms ≈ CPU main ~21 ms (balanced).
pass2 post_rig = 5.0M rigged alpha-blend triangles/frame (1.15 ms) plus their share of preskin and BLAS refits. Ideas: distance/size cull or LOD for rigged blend meshes, treat nearly-opaque blend as masked, cap per-avatar blend tris beyond N m, honour complexity/impostor settings more aggressively for blend content.