Explore: further texture memory reductions (RAM + VRAM) #263
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sky_line/Slipstream#263
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Current numbers (same session):
Ideas to evaluate:
Deliverable: measurements per idea (VRAM saved, quality impact, CPU/GPU cost) on a heavy scene, then a ranked plan.
Part of #405 (RAM/VRAM management epic).
Exploration done; the concrete follow-ups are filed and in progress: #614 (texture pool compaction), #615 (render-target aliasing), #616 (compact skinned vertices), #617 (quantized skinned positions, later), #625 (RT shadow mask memory / shimmer). Closing.