[viewer] Sun/Moon Shadows raytracing issue #268

Closed
opened 2026-10-03 08:27:42 +00:00 by slipstream-reports · 1 comment
Collaborator

Source: in-viewer report (Help > Report Bug)

Reporter (avatar name as given; not verified):

PrincessLithus Resident

System

Version: 1.0.0.3
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 26300.9457)
CPU: AMD Ryzen 7 5800X 8-Core Processor (3800.05 MHz)
Memory: 32694 MB
GPU: NVIDIA GeForce RTX 3070 Ti
GPU driver: 32.0.16.1714
Vulkan: 1.4.351; ray tracing: enabled
Window: 2560x1334
Grid: Second Life Main Grid (Agni)
Region: Cloudsdale
Settings:
  AlchemyRenderTonemapType = 1
  RenderDeferredSSAO = false
  RenderDepthOfField = 0
  RenderFPSLimit = 76
  RenderFSAAType = 1
  RenderFarClip = 56
  RenderHiDPI = 0
  RenderMaxTextureResolution = 2048
  RenderMirrors = 0
  RenderQualityPerformance = 2
  RenderReflectionProbeDetail = 0
  RenderReflectionProbeLevel = 1
  RenderScreenSpaceReflections = 0
  RenderShadowDetail = 2
  RenderTransparentWater = false
  RenderVKAOStandard = 1
  RenderVKAlphaShadingRate = 0
  RenderVKGodRays = 0
  RenderVKOpaqueShadingRate = 0
  RenderVKProjectorShadows = 2
  RenderVKRayTracing = 1
  RenderVKRenderScale = 1
  RenderVKShadowResolution = 2048
  RenderVKSunShadows = 2
  RenderVKTAA = 0
  RenderVKUpscaleMode = 0
  RenderVSyncEnable = 1
  RenderVolumeLODFactor = 1.25
  UIScaleFactor = 1

Description

Sun/moon shadows when set to raytracing. Turns off intermittently.

Might be a VRAM issue, only happens when RT Shadow resolution is set to full.
Once it does turn off, VRAM memory drops.

Steps to reproduce

Turn on Raytracing on Sun/moon shadows. with Full RT Shadow resolution
VRAM settles if looking at single direction, but turns off once a change in direction happens.

Log excerpt

Full scrubbed excerpt: slipstream-log-excerpt.txt

Last 40 lines
2026-10-03T08:14:25Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(403) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001E3797DC380 failed after 0 retries.  Reason:  Forbidden (Http_403)
2026-10-03T08:14:25Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(403) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001E3797DA850 failed after 0 retries.  Reason:  Forbidden (Http_403)
2026-10-03T08:14:31Z WARNING #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1885) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode ENTER: heap0 usage=6363MB budget=6861MB (92%) alloc_failures=0 -- non-priority texture uploads paused, raising the mip bias
2026-10-03T08:14:31Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(2765) LLCleanRTVK::yieldForPressure : RT: VRAM pressure -- budget capped at 256 MB (held 331 MB); RT yields before textures
2026-10-03T08:14:31Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1071) LLCleanRTVK::recordBuild : RT: over budget (256 MB) -- avatars (rigged meshes + worn attachments) dropped from RT
2026-10-03T08:14:31Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1079) LLCleanRTVK::recordBuild : RT: working buffers (238 MB) leave too little of the RT budget (256 MB) for geometry -- projector shadows fall back to shadow maps
2026-10-03T08:14:34Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 1 -> 2 (VRAM pressure): budget 4111 MB, need@bias 1079 MB (fixed 77 MB), resident 1558 MB, all-full 26518 MB
2026-10-03T08:14:35Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1894) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode EXIT: usage=5464MB budget=6851MB (79%)
2026-10-03T08:14:36Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(403) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001E280363AC0 failed after 5 retries.  Reason:  Timeout was reached (Easy_28)
2026-10-03T08:14:45Z WARNING #Texture# newview/lltexturefetch.cpp(2218) LLTextureFetchWorker::callbackHttpGet : Fetched entire texture 5250d56b-e6a3-5467-dbe3-68a7160a9afd when it was expected to be marked complete.  mImageSize:  0 datasize:  600
2026-10-03T08:14:46Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: rayquery (sun/moon (and projector) shadows ray traced, TLAS valid, 64 projector records)
2026-10-03T08:14:46Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: deferred (G-buffer + compute)
2026-10-03T08:14:53Z WARNING #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1885) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode ENTER: heap0 usage=6167MB budget=6814MB (90%) alloc_failures=0 -- non-priority texture uploads paused, raising the mip bias
2026-10-03T08:14:53Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(2765) LLCleanRTVK::yieldForPressure : RT: VRAM pressure -- budget capped at 256 MB (held 362 MB); RT yields before textures
2026-10-03T08:14:53Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1071) LLCleanRTVK::recordBuild : RT: over budget (256 MB) -- avatars (rigged meshes + worn attachments) dropped from RT
2026-10-03T08:14:53Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1079) LLCleanRTVK::recordBuild : RT: working buffers (242 MB) leave too little of the RT budget (256 MB) for geometry -- projector shadows fall back to shadow maps
2026-10-03T08:14:53Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: plain (no ray-traced shadows this frame)
2026-10-03T08:14:53Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: forward -- pass 1 not split (needs SSAO, TAA or the RT shadow mask)
2026-10-03T08:14:54Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 0 -> 1 (VRAM pressure): budget 4121 MB, need@bias 1615 MB (fixed 76 MB), resident 1848 MB, all-full 26537 MB
2026-10-03T08:14:55Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 1 -> 2 (VRAM pressure): budget 4123 MB, need@bias 1149 MB (fixed 76 MB), resident 1611 MB, all-full 26537 MB
2026-10-03T08:14:55Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1894) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode EXIT: usage=5521MB budget=6908MB (79%)
2026-10-03T08:15:08Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: rayquery (sun/moon (and projector) shadows ray traced, TLAS valid, 64 projector records)
2026-10-03T08:15:08Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: deferred (G-buffer + compute)
2026-10-03T08:15:44Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.00
2026-10-03T08:15:51Z WARNING #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1885) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode ENTER: heap0 usage=6145MB budget=6826MB (90%) alloc_failures=0 -- non-priority texture uploads paused, raising the mip bias
2026-10-03T08:15:51Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(2765) LLCleanRTVK::yieldForPressure : RT: VRAM pressure -- budget capped at 256 MB (held 358 MB); RT yields before textures
2026-10-03T08:15:51Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1071) LLCleanRTVK::recordBuild : RT: over budget (256 MB) -- avatars (rigged meshes + worn attachments) dropped from RT
2026-10-03T08:15:51Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1079) LLCleanRTVK::recordBuild : RT: working buffers (238 MB) leave too little of the RT budget (256 MB) for geometry -- projector shadows fall back to shadow maps
2026-10-03T08:15:51Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: plain (no ray-traced shadows this frame)
2026-10-03T08:15:51Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: forward -- pass 1 not split (needs SSAO, TAA or the RT shadow mask)
2026-10-03T08:15:53Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 0 -> 1 (VRAM pressure): budget 4096 MB, need@bias 1513 MB (fixed 77 MB), resident 1784 MB, all-full 26535 MB
2026-10-03T08:15:54Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.10
2026-10-03T08:15:56Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 1 -> 2 (VRAM pressure): budget 4098 MB, need@bias 1083 MB (fixed 76 MB), resident 1540 MB, all-full 26529 MB
2026-10-03T08:15:56Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1894) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode EXIT: usage=5468MB budget=6857MB (79%)
2026-10-03T08:16:04Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.00
2026-10-03T08:16:06Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: rayquery (sun/moon (and projector) shadows ray traced, TLAS valid, 64 projector records)
2026-10-03T08:16:06Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: deferred (G-buffer + compute)
2026-10-03T08:16:14Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.00
2026-10-03T08:16:24Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 40.70
2026-10-03T08:16:29Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI :  DriverVersion : 32.0.16.1714

Screenshot

screenshot


Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.

**Source:** in-viewer report (Help > Report Bug) **Reporter** (avatar name as given; not verified): ~~~text PrincessLithus Resident ~~~ ### System ~~~text Version: 1.0.0.3 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 26300.9457) CPU: AMD Ryzen 7 5800X 8-Core Processor (3800.05 MHz) Memory: 32694 MB GPU: NVIDIA GeForce RTX 3070 Ti GPU driver: 32.0.16.1714 Vulkan: 1.4.351; ray tracing: enabled Window: 2560x1334 Grid: Second Life Main Grid (Agni) Region: Cloudsdale Settings: AlchemyRenderTonemapType = 1 RenderDeferredSSAO = false RenderDepthOfField = 0 RenderFPSLimit = 76 RenderFSAAType = 1 RenderFarClip = 56 RenderHiDPI = 0 RenderMaxTextureResolution = 2048 RenderMirrors = 0 RenderQualityPerformance = 2 RenderReflectionProbeDetail = 0 RenderReflectionProbeLevel = 1 RenderScreenSpaceReflections = 0 RenderShadowDetail = 2 RenderTransparentWater = false RenderVKAOStandard = 1 RenderVKAlphaShadingRate = 0 RenderVKGodRays = 0 RenderVKOpaqueShadingRate = 0 RenderVKProjectorShadows = 2 RenderVKRayTracing = 1 RenderVKRenderScale = 1 RenderVKShadowResolution = 2048 RenderVKSunShadows = 2 RenderVKTAA = 0 RenderVKUpscaleMode = 0 RenderVSyncEnable = 1 RenderVolumeLODFactor = 1.25 UIScaleFactor = 1 ~~~ ### Description ~~~text Sun/moon shadows when set to raytracing. Turns off intermittently. Might be a VRAM issue, only happens when RT Shadow resolution is set to full. Once it does turn off, VRAM memory drops. ~~~ ### Steps to reproduce ~~~text Turn on Raytracing on Sun/moon shadows. with Full RT Shadow resolution VRAM settles if looking at single direction, but turns off once a change in direction happens. ~~~ ### Log excerpt Full scrubbed excerpt: [slipstream-log-excerpt.txt](https://git.slipstreamviewer.org/attachments/e5e5f001-694d-43c1-86d9-751b3007db14) <details><summary>Last 40 lines</summary> ~~~log 2026-10-03T08:14:25Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(403) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001E3797DC380 failed after 0 retries. Reason: Forbidden (Http_403) 2026-10-03T08:14:25Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(403) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001E3797DA850 failed after 0 retries. Reason: Forbidden (Http_403) 2026-10-03T08:14:31Z WARNING #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1885) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode ENTER: heap0 usage=6363MB budget=6861MB (92%) alloc_failures=0 -- non-priority texture uploads paused, raising the mip bias 2026-10-03T08:14:31Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(2765) LLCleanRTVK::yieldForPressure : RT: VRAM pressure -- budget capped at 256 MB (held 331 MB); RT yields before textures 2026-10-03T08:14:31Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1071) LLCleanRTVK::recordBuild : RT: over budget (256 MB) -- avatars (rigged meshes + worn attachments) dropped from RT 2026-10-03T08:14:31Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1079) LLCleanRTVK::recordBuild : RT: working buffers (238 MB) leave too little of the RT budget (256 MB) for geometry -- projector shadows fall back to shadow maps 2026-10-03T08:14:34Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 1 -> 2 (VRAM pressure): budget 4111 MB, need@bias 1079 MB (fixed 77 MB), resident 1558 MB, all-full 26518 MB 2026-10-03T08:14:35Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1894) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode EXIT: usage=5464MB budget=6851MB (79%) 2026-10-03T08:14:36Z WARNING #CoreHttp# llcorehttp/_httppolicy.cpp(403) LLCore::HttpPolicy::stageAfterCompletion : HTTP request 000001E280363AC0 failed after 5 retries. Reason: Timeout was reached (Easy_28) 2026-10-03T08:14:45Z WARNING #Texture# newview/lltexturefetch.cpp(2218) LLTextureFetchWorker::callbackHttpGet : Fetched entire texture 5250d56b-e6a3-5467-dbe3-68a7160a9afd when it was expected to be marked complete. mImageSize: 0 datasize: 600 2026-10-03T08:14:46Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: rayquery (sun/moon (and projector) shadows ray traced, TLAS valid, 64 projector records) 2026-10-03T08:14:46Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: deferred (G-buffer + compute) 2026-10-03T08:14:53Z WARNING #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1885) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode ENTER: heap0 usage=6167MB budget=6814MB (90%) alloc_failures=0 -- non-priority texture uploads paused, raising the mip bias 2026-10-03T08:14:53Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(2765) LLCleanRTVK::yieldForPressure : RT: VRAM pressure -- budget capped at 256 MB (held 362 MB); RT yields before textures 2026-10-03T08:14:53Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1071) LLCleanRTVK::recordBuild : RT: over budget (256 MB) -- avatars (rigged meshes + worn attachments) dropped from RT 2026-10-03T08:14:53Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1079) LLCleanRTVK::recordBuild : RT: working buffers (242 MB) leave too little of the RT budget (256 MB) for geometry -- projector shadows fall back to shadow maps 2026-10-03T08:14:53Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: plain (no ray-traced shadows this frame) 2026-10-03T08:14:53Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: forward -- pass 1 not split (needs SSAO, TAA or the RT shadow mask) 2026-10-03T08:14:54Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 0 -> 1 (VRAM pressure): budget 4121 MB, need@bias 1615 MB (fixed 76 MB), resident 1848 MB, all-full 26537 MB 2026-10-03T08:14:55Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 1 -> 2 (VRAM pressure): budget 4123 MB, need@bias 1149 MB (fixed 76 MB), resident 1611 MB, all-full 26537 MB 2026-10-03T08:14:55Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1894) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode EXIT: usage=5521MB budget=6908MB (79%) 2026-10-03T08:15:08Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: rayquery (sun/moon (and projector) shadows ray traced, TLAS valid, 64 projector records) 2026-10-03T08:15:08Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: deferred (G-buffer + compute) 2026-10-03T08:15:44Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.00 2026-10-03T08:15:51Z WARNING #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1885) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode ENTER: heap0 usage=6145MB budget=6826MB (90%) alloc_failures=0 -- non-priority texture uploads paused, raising the mip bias 2026-10-03T08:15:51Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(2765) LLCleanRTVK::yieldForPressure : RT: VRAM pressure -- budget capped at 256 MB (held 358 MB); RT yields before textures 2026-10-03T08:15:51Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1071) LLCleanRTVK::recordBuild : RT: over budget (256 MB) -- avatars (rigged meshes + worn attachments) dropped from RT 2026-10-03T08:15:51Z WARNING #VKRT# newview/vkgfx/llcleanrtvk.cpp(1079) LLCleanRTVK::recordBuild : RT: working buffers (238 MB) leave too little of the RT budget (256 MB) for geometry -- projector shadows fall back to shadow maps 2026-10-03T08:15:51Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: plain (no ray-traced shadows this frame) 2026-10-03T08:15:51Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: forward -- pass 1 not split (needs SSAO, TAA or the RT shadow mask) 2026-10-03T08:15:53Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 0 -> 1 (VRAM pressure): budget 4096 MB, need@bias 1513 MB (fixed 77 MB), resident 1784 MB, all-full 26535 MB 2026-10-03T08:15:54Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.10 2026-10-03T08:15:56Z WARNING #VKMem# newview/vkgfx/llcleanrenderervk.cpp(2868) LLCleanRendererVK::uploadRealMaterialTextures : texture mip bias 1 -> 2 (VRAM pressure): budget 4098 MB, need@bias 1083 MB (fixed 76 MB), resident 1540 MB, all-full 26529 MB 2026-10-03T08:15:56Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(1894) LLCleanRendererVK::uploadRealMaterialTextures : VRAM pressure mode EXIT: usage=5468MB budget=6857MB (79%) 2026-10-03T08:16:04Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.00 2026-10-03T08:16:06Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(22713) LLCleanRendererVK::selectLitVariant : lit FS variant: rayquery (sun/moon (and projector) shadows ray traced, TLAS valid, 64 projector records) 2026-10-03T08:16:06Z INFO #Vulkan# newview/vkgfx/llcleanrenderervk.cpp(19931) LLCleanRendererVK::recordWorld : pass 1b lighting: deferred (G-buffer + compute) 2026-10-03T08:16:14Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 25.00 2026-10-03T08:16:24Z INFO # newview/llviewerdisplay.cpp(185) display_stats : FPS: 40.70 2026-10-03T08:16:29Z INFO #AppInit# llwindow/lldxhardware.cpp(234) LLDXHardware::getDriverVersionWMI : DriverVersion : 32.0.16.1714 ~~~ </details> ### Screenshot ![screenshot](https://git.slipstreamviewer.org/attachments/e5851c30-3192-4808-8572-6f3578b92055) --- <sub>Filed by the Slipstream report relay. The reporter's identity is not verified; system details are as sent by the reporter.</sub>
Owner

Verified done: ray-traced sun/moon shadows no longer switch off intermittently: frames that aren't ray traced fall back to shadow maps instead of losing shadows, VRAM pressure goes through a ladder with hysteresis, and any automatic downgrade is written to the setting and the user is notified. Commits: 9572b16472, 0103da3e85, 4a648ecd3c. Shipped in v1.0.0-beta.4.

Verified done: ray-traced sun/moon shadows no longer switch off intermittently: frames that aren't ray traced fall back to shadow maps instead of losing shadows, VRAM pressure goes through a ladder with hysteresis, and any automatic downgrade is written to the setting and the user is notified. Commits: 9572b16472, 0103da3e85, 4a648ecd3c. Shipped in v1.0.0-beta.4.
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sky_line/Slipstream#268
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