[New Feature]: LOD information on Edit window when editing mesh #272
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Reference
sky_line/Slipstream#272
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Environment
Version: 1.0.0.3
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 22621.4317)
CPU: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz (2904.02 MHz)
Memory: 16314 MB
GPU: AMD Radeon RX 7600
GPU driver: 32.0.31041.1004
Vulkan: 1.4.349; ray tracing: enabled
Window: 1618x1000
Grid: Second Life Main Grid (Agni)
Settings: AlchemyRenderTonemapType=0; RenderDeferredSSAO=1; RenderDepthOfField=0; RenderFPSLimit=0; RenderFSAAType=2; RenderFarClip=128; RenderHiDPI=0; RenderMaxTextureResolution=2048; RenderMirrors=0; RenderQualityPerformance=4; RenderReflectionProbeDetail=1; RenderReflectionProbeLevel=2; RenderScreenSpaceReflections=0; RenderShadowDetail=2; RenderTransparentWater=1; RenderVKAOStandard=1; RenderVKAlphaShadingRate=0; RenderVKGodRays=0; RenderVKOpaqueShadingRate=0; RenderVKProjectorShadows=1; RenderVKRayTracing=1; RenderVKRenderScale=1; RenderVKShadowResolution=1024; RenderVKSunShadows=1; RenderVKTAA=0; RenderVKUpscaleMode=0; RenderVSyncEnable=1; RenderVolumeLODFactor=2.25; UIScaleFactor=1;
Description
It would be useful to have LOD information about mesh that's being selected with the Edit window. It could be like Firestorm's Object tab on the Edit menu, as shown in the attached image.