[New Feature]: Inventory option to Add BOM layers on double-click rather than Wear #273

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opened 2026-10-03 19:05:31 +00:00 by Hemiva · 0 comments

Environment

Version: 1.0.0.3
Channel: Slipstream Beta
OS: Microsoft Windows 11 64-bit (Build 22621.4317)
CPU: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz (2904.02 MHz)
Memory: 16314 MB
GPU: AMD Radeon RX 7600
GPU driver: 32.0.31041.1004
Vulkan: 1.4.349; ray tracing: enabled
Window: 1618x1000
Grid: Second Life Main Grid (Agni)
Settings: AlchemyRenderTonemapType=0; RenderDeferredSSAO=1; RenderDepthOfField=0; RenderFPSLimit=0; RenderFSAAType=2; RenderFarClip=128; RenderHiDPI=0; RenderMaxTextureResolution=2048; RenderMirrors=0; RenderQualityPerformance=4; RenderReflectionProbeDetail=1; RenderReflectionProbeLevel=2; RenderScreenSpaceReflections=0; RenderShadowDetail=2; RenderTransparentWater=1; RenderVKAOStandard=1; RenderVKAlphaShadingRate=0; RenderVKGodRays=0; RenderVKOpaqueShadingRate=0; RenderVKProjectorShadows=1; RenderVKRayTracing=1; RenderVKRenderScale=1; RenderVKShadowResolution=1024; RenderVKSunShadows=1; RenderVKTAA=0; RenderVKUpscaleMode=0; RenderVSyncEnable=1; RenderVolumeLODFactor=2.25; UIScaleFactor=1;

Description

In the Inventory settings, there is an option that allows you to choose whether you Add or Wear an attachment object when you press Enter or double-click it in your inventory. It would be useful if such option existed for what happens when you press Enter or double-click a BOM layer. Currently, doing either of those will Wear it, which removes all other BOM layers being used by the avatar.

### Environment Version: 1.0.0.3 Channel: Slipstream Beta OS: Microsoft Windows 11 64-bit (Build 22621.4317) CPU: Intel(R) Core(TM) i5-9400 CPU @ 2.90GHz (2904.02 MHz) Memory: 16314 MB GPU: AMD Radeon RX 7600 GPU driver: 32.0.31041.1004 Vulkan: 1.4.349; ray tracing: enabled Window: 1618x1000 Grid: Second Life Main Grid (Agni) Settings: AlchemyRenderTonemapType=0; RenderDeferredSSAO=1; RenderDepthOfField=0; RenderFPSLimit=0; RenderFSAAType=2; RenderFarClip=128; RenderHiDPI=0; RenderMaxTextureResolution=2048; RenderMirrors=0; RenderQualityPerformance=4; RenderReflectionProbeDetail=1; RenderReflectionProbeLevel=2; RenderScreenSpaceReflections=0; RenderShadowDetail=2; RenderTransparentWater=1; RenderVKAOStandard=1; RenderVKAlphaShadingRate=0; RenderVKGodRays=0; RenderVKOpaqueShadingRate=0; RenderVKProjectorShadows=1; RenderVKRayTracing=1; RenderVKRenderScale=1; RenderVKShadowResolution=1024; RenderVKSunShadows=1; RenderVKTAA=0; RenderVKUpscaleMode=0; RenderVSyncEnable=1; RenderVolumeLODFactor=2.25; UIScaleFactor=1; ### Description In the Inventory settings, there is an option that allows you to choose whether you Add or Wear an attachment object when you press Enter or double-click it in your inventory. It would be useful if such option existed for what happens when you press Enter or double-click a BOM layer. Currently, doing either of those will Wear it, which removes all other BOM layers being used by the avatar.
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Reference
sky_line/Slipstream#273
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